Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #1  
Old 08-15-2023, 03:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,317
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Thank you for clarifying. I was concerned that I misunderstood what you wrote and was therefore off the mark. You have clarified that I did NOT misunderstand you and that you are indeed an idiot.

First 34% gave you 51 more attacks. The second 34% gives another 52 attacks. You get just as much value relative to no haste for each additional point of haste you have.
Incorrect.

34% haste is reducing your delay by 10.

68% haste is reducing your delay by 6.

You are getting less returns for the same amount of haste added to your character.

You are not grasping this basic concept.

Quote:
No haste: 40 = 40 = 4 seconds between melee rounds
34% haste: 40/1.34 = 29.8507 delay = 2.985 seconds between rounds
68% haste: 40/1.68 = 23.8095 delay = 2.38 seconds between rounds
100% haste: 40/2 = 20 delay = 2 seconds between rounds
With your own quote, you are reducing the amount of seconds between rounds from 4 to 3 with the first 34% haste. The next 34% is reducing the amount of seconds between swings from 3 to 2.4 seconds.
Last edited by DeathsSilkyMist; 08-15-2023 at 03:25 PM..
Reply With Quote
  #2  
Old 08-15-2023, 03:25 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Incorrect.

34% haste is reducing your delay by 10.

68% haste is reducing your delay by 6.

You are getting less returns for the same amount of haste added to your character.

You are not grasping this basic concept.
Swings rounds per 10 minutes:
No haste = 150
34% haste = 201
68% haste = 252
100% haste = 300

Your first 34% gave you 51 more rounds. The next 34% gives you … 51 additional extra rounds (same as the first 34%). At 100% haste you get 150 more rounds (twice what you started with).


Is this guy serious?
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #3  
Old 08-15-2023, 03:31 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,317
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Swings rounds per 10 minutes:
No haste = 150
34% haste = 201
68% haste = 252
100% haste = 300

Your first 34% gave you 51 more rounds. The next 34% gives you … 51 additional extra rounds (same as the first 34%). At 100% haste you get 150 more rounds (twice what you started with).


Is this guy serious?
Ah I see what you are saying now. Yes, that is correct when looking at it from the raw number of hits per swing. See? I can admit when I am wrong. I was too caught up in the delay reduction, which is not linear.

However, that doesn't mean every math formula I do is incorrect, as you are probably going to try and argue.

A 0.8 DPS boost is still giving you 2880 damage per hour, assuming you are auto attacking non-stop. This is unrealistic, which means you are realistically getting a significantly lower number, unless maybe you are being power leveled.

When factoring in respawn timers, saving 2 seconds per kill is not always going to result in additional kills per hour, or a significant boost to your meditation/hp regen times. There are many scenarios where it is doing nothing for you.
Last edited by DeathsSilkyMist; 08-15-2023 at 03:34 PM..
Reply With Quote
  #4  
Old 08-15-2023, 03:31 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
With your own quote, you are reducing the amount of seconds between rounds from 4 to 3 with the first 34% haste. The next 34% is reducing the amount of seconds between swings from 3 to 2.4 seconds.
With a weapon delay of 40 you get a round per 4 seconds.
With 34% haste the delay is now 29.85 or a round per 2.985 seconds.
With a 68% haste the delay is now 23.809 or a round per 2.381 seconds

If you are fighting for 600 seconds (10 minutes)
-you get 150 rounds with a 4 second delay between rounds
-you get 200.957 rounds with a 2.985 second delay between rounds
-you get 252 rounds with a 2.381 second delay between rounds

Don’t believe me? Use a calculator

600/4 = 150
600/2.985 = 200.957
600/2.381 = 252

This is how math, percentages, and time work …
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.