Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-15-2011, 06:16 PM
mokfarg mokfarg is offline
Kobold

mokfarg's Avatar

Join Date: Feb 2010
Posts: 178
Default

Quote:
Originally Posted by Hogie [You must be logged in to view images. Log in or Register.]
I would love to see AA's (to a extent) and dev created content of what THEY thought should of come after Vel. The team that put together P99 are clearly a very skilled group of programmers. If they want to develop their own type of expansion that fits the gear set and era that would of come after Vel I would love to see that.
The problem with this is other servers have tried and it looks goofy as hell. I may be wrong but I believe they are unable to create new zones only use existing and add things to them. That is what I have seen anyway on these other goofy servers. The zones were designed to come together, once you take a random zone and stick it somewhere then it is goofy and doesn't fit.

You end up with a game where you can obviously tell it was suppose to be a different way. Look how screwed up Shards of Dalaya looks. Changes names of things yet you can still see the old signs up .. ridiculous. Zones moved, just looks like a patched together mess. I do like some things about SoD like their custom AAs and that they played around with tweaking the classes.
  #2  
Old 08-16-2011, 11:56 AM
Hogie Hogie is offline
Orc

Hogie's Avatar

Join Date: Jul 2011
Posts: 36
Default

Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
The problem with this is other servers have tried and it looks goofy as hell. I may be wrong but I believe they are unable to create new zones only use existing and add things to them. That is what I have seen anyway on these other goofy servers. The zones were designed to come together, once you take a random zone and stick it somewhere then it is goofy and doesn't fit.

You end up with a game where you can obviously tell it was suppose to be a different way. Look how screwed up Shards of Dalaya looks. Changes names of things yet you can still see the old signs up .. ridiculous. Zones moved, just looks like a patched together mess. I do like some things about SoD like their custom AAs and that they played around with tweaking the classes.
Completely true, you are right.

One thing you could do though is take a existing zone and create a new version of it in a instance form. How fun would it be to have a lvl 60 version of Crushbone? Common I know everyone in this game has a grudge on Crushbone for some reason or another [You must be logged in to view images. Log in or Register.]
  #3  
Old 08-16-2011, 01:00 PM
Nytewind TP Nytewind TP is offline
Kobold

Nytewind TP's Avatar

Join Date: Oct 2009
Location: Tholuxe Paells
Posts: 156
Default

How about nice and easy (thinking at least)

Bring in AAs and Beastlord class available to all races that it applies minus the Vah Shir...
__________________
Ruin - Iksar Monk

Ex-Tholuxe Paells player - "Vexikuri & Nytewind" Shout out to Bascome, Naur, Equable, Nizzi, Maynarrd, Daesean, Waggs, Cidz, & others... RIP Vino...
  #4  
Old 08-16-2011, 01:24 PM
Nedala Nedala is offline
Planar Protector

Nedala's Avatar

Join Date: Mar 2010
Location: Switzerland
Posts: 1,014
Default

Id be fine with luclin if there was no nexus , no bazaar and no aliens [You must be logged in to view images. Log in or Register.]

Oh and no classic models eww
  #5  
Old 08-16-2011, 01:32 PM
Nytewind TP Nytewind TP is offline
Kobold

Nytewind TP's Avatar

Join Date: Oct 2009
Location: Tholuxe Paells
Posts: 156
Default

Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
Id be fine with luclin if there was no nexus , no bazaar and no aliens [You must be logged in to view images. Log in or Register.]

Oh and no classic models eww
I'd love new models back, but how would we get to Luclin without The Nexus? [You must be logged in to view images. Log in or Register.]
__________________
Ruin - Iksar Monk

Ex-Tholuxe Paells player - "Vexikuri & Nytewind" Shout out to Bascome, Naur, Equable, Nizzi, Maynarrd, Daesean, Waggs, Cidz, & others... RIP Vino...
  #6  
Old 08-16-2011, 01:52 PM
Ulivar Ulivar is offline
Aviak


Join Date: Apr 2011
Location: Richmond, VA
Posts: 70
Default

Quote:
Originally Posted by Nytewind TP [You must be logged in to view images. Log in or Register.]
I'd love new models back, but how would we get to Luclin without The Nexus? [You must be logged in to view images. Log in or Register.]
really the nexus wasn't too terrible, it only went to 4 zones around the world i think (i duno its been awhile), not like how pop was with zones to every major city, which made it way too easy, and it wasn't instant either, you still had to wait 15 or so minutes before a port would go off, somewhat like waiting on a boat. Pop had instant gratification, which took the time out of travel, that is where the problem really started originating, that and the awful flagging and constant back flagging to be done just for a guild to progress. (which of course made cockblocking too common place)
__________________
Ulivar - 60 Sorcerer
  #7  
Old 08-16-2011, 04:26 PM
superapan superapan is offline
Aviak

superapan's Avatar

Join Date: Jun 2011
Location: Sweden
Posts: 56
Default

I think a lot of people are mixing up the Nexus with PoK. The Nexus travel are to group-gates basically what boats already are...a cheap and slow way of travel.

What makes Luclin good:
  • AAs.
  • Lots of new raid contents.
  • No increase of level cap make previous expansions valid.
  • The (old) bazaar is far better than the stupid EC tunnels.
  • Again: Nexus is not PoK. There's only one on each continent, and the Antonica one is in f-ing Karanas. Boats are a valid comparison.
  • Cats on the moon!
  • On the above, who gives a rats ass? The RP-theme-mafia suddenly grew exponentially?

The bad:
  • Camping the VT key. And VT itself. But this will rid the realms of the uberguilds poopsocking Trakanon at least =P.
__________________
Plupp, bard
Plupp, ranger (red)
  #8  
Old 08-16-2011, 03:33 PM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Quote:
Originally Posted by Nytewind TP [You must be logged in to view images. Log in or Register.]
I'd love new models back, but how would we get to Luclin without The Nexus? [You must be logged in to view images. Log in or Register.]
I was on TZ for Luclin and the nexus killed PvP. This is the reason most PvP players complained about SoL. The only reason i'm mentioning that is I'm wondering how the nexus is bad on PvE servers as well? I haven't actually heard the reason for it.

Also, I think AAs were a great idea. Being able to advance your character past a straight level point was fun for me. Even though people mainly went for the same AAs because some were just so important for raids, you had the option to be different than any other person of your class. It added a small portion of true individuality.
  #9  
Old 08-16-2011, 07:15 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default

Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
Id be fine with luclin if there was no nexus , no bazaar and no aliens [You must be logged in to view images. Log in or Register.]

Oh and no classic models eww
I would be fine with Luclin if there was no moon, cats, aliens, bazaar, beastlords, Luclin zones, nexus, new models .. oh didn't I forget anything [You must be logged in to view images. Log in or Register.]

Things that would be neat on a custom server are things that would just tweak the game some. More possibilities:

- Tweak classes - try to come up with unique ways for classes to be able to all solo a dark blue

examples:
Warriors (tweak abilities to each have additional buffs/debuffs such as maybe disarm could also debuff the mobs AC or slams could have a % chance of proccing a haste for a 5 secs etc, increase warrior damage but not drastic, make the warrior abilities provide greater agro, disarm, slam, kick etc

Cleric (Make them tougher toe to toe since they wear plate, maybe a little lower than the warrior's modifiers, up their dps a little bit in melee, increase damage spells dps)

Rogue (This would be a tough one to try to figure out a way for them to solo dark blues without turning them into a tank class, hmmm maybe one of their abilities would fear a monster for a duration and another would add a snare affect. People may not agree but increase their dps also, This way the rogue could fear kite solo. Remember all would be adjusted to dark blues for solo, a white would most likely kill you.

Those are just some examples, I am sure each class could be allowed to solo some in fun ways. I think there should an increased hp/mana regen out of combat when setting. Maybe more like 1 minute to regen to full or maybe 2mins? I think maybe xp should be increased x2. I wouldn't change travel, that makes the world feel huge and is needed. I would remove xp penalties from races/classes and dramatically increase group xp to where solo isn't the most attractive option. I think a full group should get more xp than if you are soloing.

Hmmm what else? Custom AAs would be fun. What would you do? This is all just for fun because I doubt any of this would happen!
  #10  
Old 08-16-2011, 07:25 PM
Ulivar Ulivar is offline
Aviak


Join Date: Apr 2011
Location: Richmond, VA
Posts: 70
Default

Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]

Cleric (Make them tougher toe to toe since they wear plate, maybe a little lower than the warrior's modifiers, up their dps a little bit in melee, increase damage spells dps)
luclin did actually try to do this, gave clerics the summoned hammer that had insane proc rate, gave clerics bash, and i think thats when they got the hammer pet also can't comment on the rest as i was playing a clr then thats the only reason i know [You must be logged in to view images. Log in or Register.]
__________________
Ulivar - 60 Sorcerer
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:13 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.