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#19
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Quote:
I'm basically at a point on my necro now where it feels like I've sold/salvaged a thousand items from NMDs searching for those 3 or 4 perfect pieces to more or less "complete" my gear. It just feels bad doing 20 NMDs and getting absolutely nothing. Don't get me started on Helltide chests to target farm, the iLvl gear is trash. I think they ought to adjust how the 4 stats on gear are rolled...to incentivize going for higher NMD dungeons. Say when you first hit WT4, ancestrals can drop but they should have a lower probability to have high rolled stats...and that probability to roll max/near max should steadily increase as you go higher and higher. So by NMD 60+ most drops should have hella juicy rolled stats. Its hard enough to find an item with 3 out of the 4 (1 can always be gamble-enchanted to get the 4th) desired...nevermind max/near max on all those rolls. I will say the seasonal perks (the cinders thing, forget what its called) for the additional XP / gold / elixir duration / higher quality hearts was a nice touch. I felt like I leveled insanely fast but I was also playing one of the strongest builds out there. They need to do something more for PVP. A factions / team battle area would be a nice addition. It just feels like you either clobber some newb or get dismantled by a try-hard...its like they need to scale down the pvp damage or something to make fights last a little longer. Would also like to see an in-game LFG system. Just going to finish off 100, splat uber lillith, and do a NMD push to see how high I can joust and be done w/ S1. Minion Necro into this crazy Corpse Explosion / Blood Mist / Bone Prison / Bone Storm build has been a fun ride, though. https://app.mobalytics.gg/diablo-4/b...amping-minions - if anyones making a necro i highly recommend that...fun as hell | |||
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Last edited by Toxigen; 08-02-2023 at 03:18 PM..
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