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  #1  
Old 07-25-2023, 03:01 PM
enjchanter enjchanter is offline
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Instances would save so many paragraphs of typing
And solve every problem this server ever had
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  #2  
Old 07-26-2023, 10:29 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
Instances would save so many paragraphs of typing
And solve every problem this server ever had
Instances would probably also cause a lot of players to leave, tanking the server populations. The same thing happens on TLP.

People get their loot quickly due to every guild being able to kill the same mobs at the same time. Then they get bored and leave. It would basically be the death of P99.

TLP already exists if you want instancing.
Last edited by DeathsSilkyMist; 07-26-2023 at 10:50 AM..
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Old 07-26-2023, 11:06 AM
enjchanter enjchanter is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Instances would probably also cause a lot of players to leave, tanking the server populations. The same thing happens on TLP.

People get their loot quickly due to every guild being able to kill the same mobs at the same time. Then they get bored and leave. It would basically be the death of P99.

TLP already exists if you want instancing.
I think ppl don't quit because they get their gear quickly , I think ppl quit because boomers can't handle learning a new system every once in a while
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
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Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
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  #4  
Old 07-26-2023, 11:22 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
I think ppl don't quit because they get their gear quickly , I think ppl quit because boomers can't handle learning a new system every once in a while
It's the same thing that happens in just about any game with faster loot progression. The faster the loot progression, the faster the turn-around. Once your goals have been fulfilled, there isn't a good reason to stick around.

P99 not having instancing makes it difficult for a player to achieve even one BiS character. This means you will have a goal that takes years to complete, instead of weeks/months.
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  #5  
Old 07-26-2023, 01:21 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
P99 not having instancing makes it difficult for a player to achieve even one BiS character. This means you will have a goal that takes years to complete, instead of weeks/months.
For a lot of people sure, unless you join the top guild in which case you are constantly getting the vast majority of the targets, DKP prices scale down, and it's just easier in general. You do have a bit more competition in terms of amount of players in the guild, but again DKP prices will go down a bit overall due to the frequency of getting the targets so it sort of offsets.

If you're in any other guild (unless said guild is able to regularly compete and actually win a majority of targets at times) then yeah it's going to take a very long time.
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Old 07-26-2023, 01:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
For a lot of people sure, unless you join the top guild in which case you are constantly getting the vast majority of the targets, DKP prices scale down, and it's just easier in general. You do have a bit more competition in terms of amount of players in the guild, but again DKP prices will go down a bit overall due to the frequency of getting the targets so it sort of offsets.

If you're in any other guild (unless said guild is able to regularly compete and actually win a majority of targets at times) then yeah it's going to take a very long time.
When I was in AM at the height of it's power (with unrooted dragons), it could still take years to get a fully built character. When most individual Vulak items only drop 10 times or less in a year, there is a good chance you just miss the item. It could drop when you aren't there, another guild gets it, etc. You can also be outbid when your guild does get the drop.

Not saying it is impossible, but you would need to play a ton, get lucky on item drops, and get lucky on bids to try and get a single character full BiS in a year or less.
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  #7  
Old 07-30-2023, 12:48 PM
cadoipi cadoipi is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
When I was in AM at the height of it's power (with unrooted dragons), it could still take years to get a fully built character. When most individual Vulak items only drop 10 times or less in a year, there is a good chance you just miss the item. It could drop when you aren't there, another guild gets it, etc. You can also be outbid when your guild does get the drop.

Not saying it is impossible, but you would need to play a ton, get lucky on item drops, and get lucky on bids to try and get a single character full BiS in a year or less.
You have said two things
1) With no instancing, in a guild monopolizing content it takes years to get full bis.
2) With instancing people would get bis too fast.

Why not allow instancing for a guild at current respawn frequency (or a bit slower)? Could lock out guild characters who joined the guild less than X days ago if the instance has a frequency of X days. This would prevent shenanigans of a guild splitting into a bunch of copies and characters tag switching to get more instances. If time limits for instances were made, there would still be stakes. Eg if you wipe them there will not be enough time to recover and complete the instance.

Of course implementing the code for this might be a headache and/or large amount of work (depending on the current codebase).
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