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#1
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Instances would save so many paragraphs of typing
And solve every problem this server ever had | ||
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#2
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People get their loot quickly due to every guild being able to kill the same mobs at the same time. Then they get bored and leave. It would basically be the death of P99. TLP already exists if you want instancing.
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Last edited by DeathsSilkyMist; 07-26-2023 at 10:50 AM..
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#3
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#4
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P99 not having instancing makes it difficult for a player to achieve even one BiS character. This means you will have a goal that takes years to complete, instead of weeks/months.
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#5
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If you're in any other guild (unless said guild is able to regularly compete and actually win a majority of targets at times) then yeah it's going to take a very long time. | |||
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#6
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Not saying it is impossible, but you would need to play a ton, get lucky on item drops, and get lucky on bids to try and get a single character full BiS in a year or less.
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#7
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1) With no instancing, in a guild monopolizing content it takes years to get full bis. 2) With instancing people would get bis too fast. Why not allow instancing for a guild at current respawn frequency (or a bit slower)? Could lock out guild characters who joined the guild less than X days ago if the instance has a frequency of X days. This would prevent shenanigans of a guild splitting into a bunch of copies and characters tag switching to get more instances. If time limits for instances were made, there would still be stakes. Eg if you wipe them there will not be enough time to recover and complete the instance. Of course implementing the code for this might be a headache and/or large amount of work (depending on the current codebase). | |||
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