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#1
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Suppose you should also be agreeing with the fact that mages might be better at one thing than the shaman, but alas, here we are.
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#2
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I simply disagree that roughly 50 extra single target DPS over a Shaman is necessary in a four man group already doing 200+ DPS with 2 Enchanters. The Shaman's utility far outweighs DPS that has already hit significant diminishing returns, and the group can have the Shaman do more DPS via root rotting in XP groups if they care. As other people have mentioned (and I agree), that is typically overkill because players intuitively understand diminishing returns on DPS. It is the same reason why you don't normally see 6 player XP groups, because the additional DPS of 2-3 more players simply doesn't make up for the XP loss each player is getting.
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Last edited by DeathsSilkyMist; 06-27-2023 at 01:22 PM..
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#3
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If I wanted utility here in this group, I'd take a Necromancer or a Druid. We've already covered this over multiple pages last year. | |||
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#4
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I am simply pointing out that Mage DPS is redundant in a group with high DPS, and a Shaman can increase their DPS in XP groups if necessary. Shaman/Enchanter/Necro/Whatever is a great four man group, so I agree bringing a Necromancer is a good option, and you could even do Shaman/Enchanter/Necro/Druid. With the Shaman, Enchanter, and Necro pets the group is hitting close to 200 DPS, and you can easily get over that with Shaman/Necro/Druid spells. Quote:
The only lack of thinking here is assuming you need maximum efficiency heals, while also claiming the Enchanters are never going to have mana problems.
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Last edited by DeathsSilkyMist; 06-27-2023 at 01:53 PM..
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