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  #1  
Old 06-25-2023, 12:31 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
No, you actualy cannot do that. Literally, it is demonstrably impossible for you to not have the final (and mathematically correct) word.
None of you (us) can.
4 potting rooted and dotted mobs, essentially soloing, while grouped is the height of rudeness and stupidity. It may work and even be efficient (no one cares though) but it has many ways to go sideways that a group concentrating on one actve and possibly 1-2 mezzed. You fuck ya 4 pull, root resists on one and shit hits fan, solo you gate or zone. Ya group mates could be fucked.
If you grouped with me and proceeded to "solo" 4 mobs in or near camp, you would literally be solo. Just before an accidentall memblur train on yo arse. /shrug
Seems like you just need to play the game more. Root rotting isn't more dangerous than Charming a pet and giving it a torch + haste. That can also backfire and wipe the party.

Saying you cannot do something that people have done before is a silly argument to make. If your group agrees to it, there is no problem. I am not sure why you are assuming I just started root rotting without group approval lol.

Most groups don't bother doing these kinds of strategies because long time players intuitively understand you don't need to maximize DPS to have efficient kill speeds. You are correct on that point. This is why Mage is unnecessary in this four man group. Two Enchanters are covering the DPS just fine. But if people admitted that, then they would admit Mage is unecessary, and they are unwilling to do that.

This is why you don't see a lot of 6 man XP groups. Six people do more DPS, but you aren't gettng enough XP in return to justify the extra DPS. The same logic applies for this four man group. The Mage's extra DPS isn't useful enough to justify wasting a group slot. If you need CoTH, that is a different story.

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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Unless I see video evidence of you doing this in a group with 2 charms, you can fuck right off.
You have provided zero evidence for any of your claims thus far. You need to provide some evidence for your claims first[You must be logged in to view images. Log in or Register.] It is a lazy tactic to keep asking for evidence, while providing nothing in return. I have actually provided evidence in this thread.

I don't normally record group sessions because I think it is impolite to upload videos without the groups approval.
Last edited by DeathsSilkyMist; 06-25-2023 at 12:50 AM..
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  #2  
Old 06-25-2023, 01:51 AM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Oh sure...
What's your success rate when you pitch the idea to a group? Are you operating almost-totally separate, or still doing anything with the charm-chainsaw? I imagine monitoring a half-dozen root-rots keeps you pretty busy?


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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This is why you don't see a lot of 6 man XP groups. Six people do more DPS, but you aren't gettng enough XP in return to justify the extra DPS. The same logic applies for this four man group. The Mage's extra DPS isn't useful enough to justify wasting a group slot. If you need CoTH, that is a different story.
Is it fair to characterize your position as "everyone agrees enc/enc/clr is the starting three, and as the fourth slot doesn't really matter, here's my pitch for shaman"?
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  #3  
Old 06-25-2023, 02:30 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
What's your success rate when you pitch the idea to a group? Are you operating almost-totally separate, or still doing anything with the charm-chainsaw? I imagine monitoring a half-dozen root-rots keeps you pretty busy?
I don't have data on "success rate", as I do not play the game specifically for this discussion. When I play with a group, I am generally not in the mood to do game mechanic exploration. I just want to have some fun. I also think it is scummy to use a random group as a test subject, as the test could affect the groups progress. I don't do that.

Generally when I end up DoTing multiple rooted enemies, it is because the group is already bringing in multiple mobs and CCing with root. The group and I know which mobs are not going to be an issue if they get DoTed, so the group doesn't deny my request to DoT.

In a place like Velks, it is easy to get the group to agree to root rotting spiders. There are plenty to kill, the risk is low, and the verticality allows you to gain xp from the kills without worry. I can do that independant of what the group is doing.

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Is it fair to characterize your position as "everyone agrees enc/enc/clr is the starting three, and as the fourth slot doesn't really matter, here's my pitch for shaman"?
My position is Shaman/Enchanter/Monk, with the fourth member being flexible. Due to the specific restriction of no melee classes, that changes the equation a bit.

I said Enchanter/Enchanter/Cleric/Shaman or Enchanter/Enchanter/Shaman/Necro in my original post on this thread. This is because 2x Enchanters provide the DPS, and the Shaman + Cleric supply enough utility and mitigation to keep the Enchanters going without a hitch. Shamans with Torpor can also do some encounters Enchanters can't (such as WW Dragons), so you are expanding the content you can do.

You swap the Cleric for Necro if you need FD, because you don't need CH for 3-4 player content, and Necros can res. You aren't doing fights that use Warrior discs, and you can have the Shaman tank to alleviate the need to CH pets. The vast majority of 3-4 player content does not out damage Torpor + Slow. The content that does is generally safer with 5-6 people. Its risky to do something like Xenovorash with a low player count. It's better to just ask a few friends to help you so you don't lose progress. You only have about 50 minutes before the mob despawns.
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  #4  
Old 06-26-2023, 03:53 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I don't have data on "success rate"
I wasn't talking about "data", just a subjective sense of how often groups acquiesce to this idea you've been talking about. Sounds like you're saying there's rarely ever any pushback.

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I can do that independant of what the group is doing.
Here's what I'm really curious about. Why group at all if you're going to be completely independent? What's the benefit?

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
My position is Shaman/Enchanter/Monk, with the fourth member being flexible. Due to the specific restriction of no melee classes, that changes the equation a bit.

I said Enchanter/Enchanter/Cleric/Shaman or Enchanter/Enchanter/Shaman/Necro in my original post on this thread. This is because 2x Enchanters provide the DPS, and the Shaman + Cleric supply enough utility and mitigation to keep the Enchanters going without a hitch.
I guess I'm confused then, because earlier you said this:

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I think the issue here is you don't understand enough about the game to realize a 4 man group is not a very good number on P99. Most people prefer trios because you don't really expand the amount of content you can do with 4 people, and loot splits better 3 ways. You generally want 5-6 people for the harder single group content.
If a fourth member doesn't expand what content you can do, 2 chanters are sufficient DPS (I understand and accept your argument that killing Fungi King in 90s vs 72s or whatever is pretty irrelevant), and loot splits better 3 ways, aren't you advocating that the fourth member is pretty irrelevant?

I'm not trying to put words in your mouth or trying to score debate points, just trying to understand your position.
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  #5  
Old 06-25-2023, 03:50 AM
Gloomlord Gloomlord is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Is it fair to characterize your position as "everyone agrees enc/enc/clr is the starting three, and as the fourth slot doesn't really matter, here's my pitch for shaman"?
Yeah, he's a hypocrite.

More and more people are seeing him for the fool he is, but he still doesn't get the picture.

Noone is going to appreciate an idiot shaman attempting to root rot in Seb alongside two enchanters with charms. NOONE!

The man is a disgusting liar.
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  #6  
Old 06-25-2023, 09:19 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Noone is going to appreciate an idiot shaman attempting to root rot in Seb alongside two enchanters with charms. NOONE!
This is why you lost last year, and continue to lose today.

Your entire argument is the assumption that everybody simply agrees with you.

I am not sure why you think a delusional assumption like that is evidence of anything, other than your own narcissism getting the better of you.
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