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#1
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I am sorry, but you don't get to decide how other people want to play the game. Your entire argument hinges on the assumption everybody wants to play the game in the exact same way as yourself. You really need to get a life if you think you can enforce such a policy by insulting other people on a forum. It is clear you are losing the argument when you try to play a semantic game about what "teleport" means in a 20 year old elf sim[You must be logged in to view images. Log in or Register.] CoTH is the only other spell in the game besides ports/evacs that allows you to teleport a player other than yourself, which is why it is not the same as something like Gate, another apples to oranges comparison you made earlier. You also are twisting my words about Warriors and Enchanters, another sign of losing the argument. I said a low level, well twinked Warrior can solo better than a low level Enchanter. That doesn't mean I am saying "A Warrior solos better than an Enchanter", because that implies I said a level 60 Warrior can solo better than a level 60 Enchanter, which is obviously not true. I was specifically referring to the level range of about 1-30. Again, this is why the thread is 377 pages. You twist peoples words and make strawmen to try and sound right. If that isn't trolling, it is disingenuous at best.
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Last edited by DeathsSilkyMist; 06-23-2023 at 12:34 PM..
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#2
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Because where in my post did I suggest I get to decide how people play the game? It's more that no one sane will appreciate root rotting in a charm group of 4 people. I've never seen anyone suggest what you described in a group, because why on earth would they? If you want to suddenly switch this to "safety is better than an extra DPS", then why wouldn't I want a druid instead? They can snare the charms, and they can get the 2 enchanters and 1 cleric faster to place they want to be. They can even throw in an extra charm if the zone allows. Why would this group want a shaman? Shaman is a very powerful jack of all trades caster, but enchanter and cleric both have its abilities covered, and even supersede it. How is this not obvious to everyone who has played this game for even a moderate amount of time? Quote:
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#3
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This isn't just my opinion either. If you have played the game for a while and have been on these forums, you would know that is a common enough suggestion for trios. It's not a large logical leap to take a strong trio and tac an extra class onto it when discussing a group of four players.
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#4
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C u all at page 400, DSM is why VQ is dead
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