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#1
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![]() Posted these in another thread:
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[DAMAGE BONUSES; Two Hand Blunt] (FAST) IF WeaponDelay <= 27 1.) DamangeBonus = One Handed DamageBonus + 1 * Damage Bonuses are always rounded down (ie, 7.65 = 7). (MEDIUM) IF WeaponDelay >= 28 AND <= 39 1.) DamageBonus = One Handed DamageBonus + (Level - 27) / 4 (SLOW) IF WeaponDelay >= 40 AND <= 42 1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + 1 (VERY SLOW) IF WeaponDelay > 42 1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3 http://web.archive.org/web/200103021...ls/damage1.php Level 44 Warrior Damage bonus using Weighted Axe (45/150) 6 + ((44 - 27) / 4) + ((150 - 34) / 3) = 48 | ||
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#2
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![]() I didn't see it in the notes, so can I get confirmation - monk bracer sky upgrade works properly now?
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#3
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![]() Was it intended to up the Spiroc Lord's ae? doing 639 now... much more then before.
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#4
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![]() Many people are posting in the wrong forums.
If you are crashing trying to launch the game, please see the post already made in the tech forums with solutions.
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#5
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![]() Kanras: Fix for mobs immediately pathing away after FD.
Doesn't look like it took.
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#6
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![]() Anyone seen Dragoon Zytl yet? I killed Kizdean Gix 10-15 times today and didn't see him where he's supposed to spawn. Ran around the entire zone looking but still didn't see him.
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#8
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![]() This bothers me as well.
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Mokli - Druid of Karana
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#9
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![]() "Kanras: Removed hard "calculated damage" cap for < 10 and < 20 players, replaced with weapon_dmg cap."
can you explain what this means? example, I am a 15 monk with a 23/28 2hb. pre patch, hard capped at 28 damage. post patch, still capped at 28 damage. what is the weapon damage cap, exactly? | ||
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#10
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