Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-12-2011, 03:36 AM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
Default

My only problem with SZ was that the actual game was nearly unplayable for anyone not in the one guild (Hate) that ruled everything. And it's not so much that they had won the right to rule everything as it was just a consequence of the fact that 70% of the players chose the evil team, presumably because evil is more l33t and because evil had the best PvP classes, so the evil team's top guild pretty much couldn't avoid finding an automatic, unchallenged throne at the top. There was some conflict early on in the server's history between Hate and Ruin (both on team evil, for the record), and I think that was the only instance of real competitive PvP ever found on a large scale on SZ. Once that was over and Hate had established themselves as the winners, they were guaranteed to win the server simply because the rest of the evil team would rather join them than compete with their own side, and the neutral and good teams were too small to have a realistic chance. As a consequence of all this, due to the absence of rules on the server, the game became almost unplayable for anyone outside of that privileged group. The non-Hate evils couldn't raid anything worthwhile because it was claimed by Hate, and the other teams couldn't because Hate would effortlessly thwart any attempt. If the teams had started out each with 33% of the playerbase and access to the same classes, the result of SZ could perhaps be considered an achievement. Since team evil always had two thirds of the players and monopoly on the two strongest PvP classes (necro and SK), it was kind of determined from the start. And thus, anyone but members of Hate were severely limited in what content was available to them, and could not hope to compete with Hate on a meaningful level because of the vast difference in gear and numbers. Lack of instancing was what made Everquest's PvE so unique and dynamic, but it was also what made a no-rules PvP server a nightmare for anyone who sought actual competitive PvP. On SZ, you were either the helpless underdog who knew you could never put a dent in the opposition, or you were the ruler who knew you could never lose because of the server's design and starting population. The only interesting PvP (if one regards PvP as a somewhat equal contest where both parties have a chance of winning) was the random occasion when someone from Shadows and Pain ran into someone from Black Prophecy in the middle of nowhere and duked it out. Anything else was a one-sided flexing exercise.
Last edited by greatdane; 08-12-2011 at 03:40 AM..
  #2  
Old 08-12-2011, 04:53 AM
Harrison Harrison is offline
Banned


Join Date: Aug 2010
Location: Massachusetts
Posts: 2,320
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
My only problem with SZ was that the actual game was nearly unplayable for anyone not in the one guild (Hate) that ruled everything. And it's not so much that they had won the right to rule everything as it was just a consequence of the fact that 70% of the players chose the evil team, presumably because evil is more l33t and because evil had the best PvP classes, so the evil team's top guild pretty much couldn't avoid finding an automatic, unchallenged throne at the top. There was some conflict early on in the server's history between Hate and Ruin (both on team evil, for the record), and I think that was the only instance of real competitive PvP ever found on a large scale on SZ. Once that was over and Hate had established themselves as the winners, they were guaranteed to win the server simply because the rest of the evil team would rather join them than compete with their own side, and the neutral and good teams were too small to have a realistic chance. As a consequence of all this, due to the absence of rules on the server, the game became almost unplayable for anyone outside of that privileged group. The non-Hate evils couldn't raid anything worthwhile because it was claimed by Hate, and the other teams couldn't because Hate would effortlessly thwart any attempt. If the teams had started out each with 33% of the playerbase and access to the same classes, the result of SZ could perhaps be considered an achievement. Since team evil always had two thirds of the players and monopoly on the two strongest PvP classes (necro and SK), it was kind of determined from the start. And thus, anyone but members of Hate were severely limited in what content was available to them, and could not hope to compete with Hate on a meaningful level because of the vast difference in gear and numbers. Lack of instancing was what made Everquest's PvE so unique and dynamic, but it was also what made a no-rules PvP server a nightmare for anyone who sought actual competitive PvP. On SZ, you were either the helpless underdog who knew you could never put a dent in the opposition, or you were the ruler who knew you could never lose because of the server's design and starting population. The only interesting PvP (if one regards PvP as a somewhat equal contest where both parties have a chance of winning) was the random occasion when someone from Shadows and Pain ran into someone from Black Prophecy in the middle of nowhere and duked it out. Anything else was a one-sided flexing exercise.
This guy gets it.
  #3  
Old 08-12-2011, 06:06 AM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
This guy gets it.
I don't get it.

"There was some conflict early on in the server's history between Hate and Ruin (both on team evil, for the record), and I think that was the only instance of real competitive PvP."

How did they PvP if both guilds were on evil team?
  #4  
Old 08-12-2011, 10:16 AM
Galanteer Galanteer is offline
Kobold


Join Date: Jun 2011
Posts: 185
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Black Prophecy
didn't form till some 16 months into the server.

While evil did dominate there were still some great fights. If there had been no good fights there would be little nostalgic memory of that server.

Poor you if you played evil and never got to enjoy mass pvp because everyone else was on your team, but that's the price you paid for taking the easy way out. You could log on, level up and loot up relatively safe and almost never have pvp unless you wanted it. From good team perspective we had pvp every single time we logged on.

Nobody mentioned the time newts won a fight in skyshrine against evils and corpse camped until rot (or pay a ransom).
  #5  
Old 08-12-2011, 10:33 AM
freakyuno freakyuno is offline
Kobold


Join Date: Dec 2010
Posts: 153
Default

Anyone interested in an SZ ruleset, item loot, no drop disabled server with super quick xp?
  #6  
Old 08-12-2011, 11:38 AM
Macken Macken is offline
Banned


Join Date: Mar 2011
Posts: 736
Default

Half the comments here about SZ are wrong. If you have any questions about SZ, just ask Macken the winner yall.

Macken deleveled scores of players, and could delevel anyone to level 6 by himself in any zone.

You just have to know and be better than all the rest.
  #7  
Old 08-29-2011, 08:21 AM
Sniperfire Sniperfire is offline
Banned


Join Date: Apr 2011
Posts: 227
Default

Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Half the comments here about SZ are wrong. If you have any questions about SZ, just ask Macken the winner yall.

Macken deleveled scores of players, and could delevel anyone to level 6 by himself in any zone.

You just have to know and be better than all the rest.
who were you on SZ?
  #8  
Old 08-12-2011, 11:41 AM
Vile Vile is offline
Planar Protector

Vile's Avatar

Join Date: Nov 2009
Posts: 2,301
Default

Quote:
Originally Posted by freakyuno [You must be logged in to view images. Log in or Register.]
Anyone interested in an SZ ruleset, item loot, no drop disabled server with super quick xp?
yes. praise jesus
  #9  
Old 08-29-2011, 07:32 PM
Galacticus Galacticus is offline
Fire Giant

Galacticus's Avatar

Join Date: Aug 2011
Posts: 988
Default

Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
yes. praise jesus
Are you the same Vile that ran Hate?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.