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View Poll Results: ok
Good Luck! 4 44.44%
games dead lol 3 33.33%
fuck you 2 22.22%
purple 5 55.56%
Multiple Choice Poll. Voters: 9. You may not vote on this poll

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  #1  
Old 04-24-2023, 11:27 PM
goblinmob goblinmob is offline
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Quote:
The most basic components of a MUD or MMORPG are:

1. Game engine: This is the core component of your game, responsible for running the game mechanics, managing the game world, and processing user input. The game engine typically runs on the server and communicates with clients over the internet.

2. Server: The server is the physical or virtual machine that runs the game engine and manages player connections. It stores all the game data, such as player characters, items, and game state, and communicates with clients over the internet.

3. Client: The client is the user-facing application that players use to connect to the server and play the game. It handles user input, displays the game world, and communicates with the server over the internet.

4. Database: The database is the system that stores and manages all the game data, such as player characters, items, and game state. It is typically hosted on the server and accessed by the game engine.

5. Networking: The networking component is responsible for managing the communication between clients and the server over the internet. It handles data transfer, connection management, and security.

To create a MUD or MMORPG, you will need to program all these components. The server and game engine are typically written in a server-side programming language like Python, Java, or C++, while the client is often written in a client-side language like JavaScript or Unity.

To build these components, you'll need to learn programming concepts like network programming, database management, user interface design, and game development. You'll also need to understand how to use frameworks and libraries that are specific to your programming language, such as Flask for Python or Unity for game development.

In terms of physical components, you'll need a machine to run your server, which could be a dedicated server or a virtual machine hosted in the cloud. You'll also need a development machine to write and test your code, which could be a desktop or laptop computer.

Overall, building a MUD or MMORPG is a complex project that requires a lot of programming skill and expertise. It's important to start small, focus on the core mechanics of your game, and iterate on your design based on feedback from players. With dedication and hard work, you can create a successful game that players love to play.
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  #2  
Old 04-25-2023, 03:00 AM
magnetaress magnetaress is offline
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I voted everything except fuck you.

Really excited to see what special attack and what room magnetaress lives in. And what drops. What quest and items etc!

Tbh. I think Aussenseiter should drop hotdogs as a tradeskills component. Unless fireballed. Then cooked "dogs" also a tradeskills component.

Unsunghero should run from zone to zone in a sorta random order flexing his stuff. Maybe occasionally get devoured by dragons.

As for Trexller. Maybe some erudite character.

And Jobaber a snakey serpent who whispers dark secrets about the world in your ear. Sometimes charming the PC and using them to fight and occasionally win battles leaving the PC buffed and with free loot.

Jimjam is a halfling war who sits by a campfire telling of their in-game exploits and is recruitable into the players party. They have a quest to find a ruined blade.

I would make PG a priestess with a faction. If your faction is neutral shell send you on noble quests. If it's good she'll buff and heal you. If it's ally she'll join the party and smite your enemies aswell. If you're threatening she'll constantly cast blind. Root. Fear. Stun. Etc. Or some other crippling curse. If it's scowls she'll pvp u.

I don't know about anyone else right now. I woke up in the middle of the night. Posted this and went back to bed.
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