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#9
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Instrument modifiers (including Singing mod on epic) do:
- Increase haste values - Increase slow values (up to a cap) - Increase snare values (up to a cap) - Increase HP regen values - Increase mana value for mana adders (lvl 20 and lvl 32 songs) but NOT the level 55 song. Instruments only modify the HP regen for Cantata. - Increase all raw stats and resists values granted or debuffed by songs - Increases faction mod amount, up to an unknown cap - Increase damage for both DD and DoTs Instrument mods do NOT: - Increase mez duration or reduce resist chance. The lvl 28 mez has a -MR component so this would be modified by instruments and would reduce resists after the first application, but the instrument mod does not strictly make it easier to land. - Increase charm duration or reduce resist chance - Increase duration of any songs, offensive or defensive - Alter number of effects dispelled (dispel counters) - Change distance travelled by Shadowstep-type spells - Increase stun duration (lvl 55, 56, and 59 songs) - Increase mana regen from Cantata, see above Things I'm unsure on: - Rune values from eg Shield of Song - Mana drain value from some songs. Some use a flat -mana component, others use a mana-DoT. Given the logic applied to Cantata vs Chorus, I'd assume it affects the lvl 35 song (flat -mana) but not lvl 57 (mana DoT) - Hate modifier on Song of Dawn | ||
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