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#1
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Probably the main reason pet tanking + tap tanking is being advocated a bit here is the level range of the island we're discussing.. at 44 necros get DMF, pact of shadow, and a pet who can finally take some hits. Pet dmg, heals, , along with taps are unresistable damage/survivability. When your other option is Venom of the Snake and Assy Toes and getting dooming darkness to stick while spamming fear... well.. lets just say we'll have differing opinions on whats 'efficient' for both the seasoned and up'n'coming necro. | |||
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#2
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Also, that section on "throwing an extra dot" while aggro kiting is retarded, you waste way more mana aggro kiting and casting an extra dot than you do sitting for the duration of a 100 mana fear, or a 60 mana FD to let your pet finish the mob off. The goal of a successful kill for a necro is to remain sitting for the largest percentage of the kill as is possible.
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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Last edited by SupaflyIRL; 08-10-2011 at 09:46 PM..
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#3
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just a thought.
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<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
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#4
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Pros - Full dot damage, full pet damage, can med while doing this Cons - Mob runs around Root Rotting: Pros - Full dot damage, Mob stationary, can med Cons - May have to periodically back pet out if root is breaking/is getting beat on Aggro Kiting: Pros - Control where mob goes, full pet damage Cons - cannot med, reduced dps (both of these together are entirely unacceptable imo) Drain Tanking: Pros - Full dot damage, full pet damage, mob stationary Cons - Full YOU damage, interrupts (reduced dps/efficiency), cannot med, have to focus on inefficient drain spells, "if you can tank it your pet can tank it" Fear > Root > Aggro > Drain Tank Basically, if you can control the "mob runs around" part fear kiting is ALWAYS option 1
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#5
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__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
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#6
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__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#7
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Efficiency is almost by definition boring. It is what it is.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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#8
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As for mana regen, necros have it darn good. as far as 'control' goes, i'll delve into it in my next post, which deals with xp areas. Anyone fear kiting is doing so outdoors and with the absence of a solid ZEM. Which doenst lend to efficiency at all. Quote:
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#9
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You will always do well to keep hps as high as possible. HP (not STA) gear is preferable since STA - hp ratio for casters is something silly like 2-1 to maybe 3-1 at 60... simply put, you'll always do far better getting +hp items vs. +sta items if your goal is higher max hps. Basic hp gear worth buying: Plat Fire Wedding Rings (5ac/55 hps) jewelcrafted Cloak of the Icebear? (8ac 10hps) Carved Ivory mask (2ac 4agi 10hps) Golden Jaded Bracelets (2ac 15hp 15 mana) jewelcrafted Kobold Hide Boots (5ac 3agi 10 hps) Higher level hp gear worth having: Hooded Black Cloak (8ac 5str 45hps) Djarn's Ring (9agi 80hps) Black Sapphire Electrum Earrings (2ac 35 hps 25 mana) Black Sapphire Platinum Necklace (55hp / 55mana) Rokkyls Channeling Crystal (50hps, other less important stuff) Staff of the Waterwalker (2hb +100hps, other stats) Idol of the Thorned (10ac 7str 10sta) is a basic rundown. as for the rest of your post: Tap spells arent royally efficient.. BUT. they are 100% unresistable so it's not as bad as you think. Your undead DD line is also very good at hitting at at or near max, as well. You'll have to learn dungeons on your own. Everyone does dungeons their own way. Remember that root is your friend, lulls are good, but duoing with a Monk/SK/Enc/CLR type that can split easier than you can and add heals/dps/etc is even easier.. just because you can solo doesn't mean it's the best road. I've always found duoing to be the xp sweet spot of safety + constant killing, without 5 other ppl to roll against.. Honestly, anytime you have more than 3-4 ppl in a group there's always 1 or 2 afk and it's rarely as efficient as it should be. Above all else. Bertoxx gave you root, feign, a pet, and harmshield for a reason. Never feel bad about trying something that doesnt work out and having to feign, resummon a pet and start all over. Other classes die, you get the luxury of learning without paying the penalty. In my experience, you will find a small group of people you enjoy duoing/trioing with and that's what will keep bringing back to log in and have fun. Soloing is boring, and anything in a dungeon is safer as well as more fun and rewarding with a buddy or two. [You must be logged in to view images. Log in or Register.] | ||||
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#10
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@TR Spokesman -- My #1 pet peeve was trying to loot furries in water, so i hated having them over the ocean when it was time to finish them off. That's a personal annoyance of mine tho. Generally i always did furies for loot first and xp second. I hated the thought of losing even once corpse to my laziness heh.
I also never thought to charm a spec. That would have been pretty boss back in the day when charm was uber. Course back then there was always a druid or wiz quadding the specs. As for Athiyk.. I agree with basically everything he says. He's much better at wording when it comes to this stuff than i'll ever be. | ||
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