Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 03-27-2023, 01:50 AM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,940
Default

People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.

With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.

Ta-da! Right back where we started.
Reply With Quote
  #2  
Old 03-27-2023, 07:21 AM
Fammaden Fammaden is offline
Planar Protector


Join Date: Jun 2018
Posts: 1,464
Default

Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.

With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.

Ta-da! Right back where we started.
Yes, most normal posters know that the redders are full of shit when they claim PvP is good for community or server health. They just want griefing.
Reply With Quote
  #3  
Old 03-27-2023, 11:32 AM
DeliciousHalflings DeliciousHalflings is offline
Kobold


Join Date: Jan 2022
Posts: 136
Default

Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.

With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.

Ta-da! Right back where we started.
PvP players aren't smart enough to have multiple thought trains at once, you should know that by now.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:09 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.