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#1
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P99 solved this problem with a large enough population that at any given moment, there are a number of characters in each level range, and even with 700+ at times, it's hard to find a group as certain classes. I dont like boxing for the most part, especially on pvp servers, but it is 1 way to solve this common issue when population suffers. Does it solve more problems than it creates? I'm not so sure. | |||
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#2
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If XP isn't as extreme as P99.. there could be a chance for Red99. That would be the only saving grace. | |||
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#3
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It will force people to group for quicker experience. It will also force people to group who are not solo classes. When/if Red99 comes out, I believe the hype is enough that there will be a large draw and the population will be able to provide groups for new players. A slower exp rate (as mentioned before me in this thread) will induce a sense of 'achievement' and also promote anti-shady behavior. If it took you a year to get to 50 (it took me two days short of a year to get 50 on Shrubwise) you're going to second guess loading up hax and losing all your hard work. P.S. If you never found a buddy for your cleric on Red69, I've got a low level SK who would play with you. | |||
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#4
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2 boxing won't be happening on project1999 blue/red.
These same arguments were made for the PVE server. :P Don't start a server with boxing and it won't be missed. Placate to an individual's frailty, and it will never end. [You must be logged in to view images. Log in or Register.] | ||
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#5
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Unless server pop is a solid 250+ at all times it might work... MIGHT.. | |||
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#6
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edit: can anyone confirm or deny if a players exp penalty affects an entire group still? Or was that ever changed? I believe as it stands right now it is multiplied to the entire group. By Race: Troll -20% Iksar -20% Ogre -15% Barbarian -5% Halfling +5% By Class: Paladin / Shadowknight / Ranger / Bard -40% Monk -20% Wizard / Magician / Enchanter / Necromancer -10% Rogue +9% Warrior +10% | |||
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Last edited by juicedsixfo; 08-10-2011 at 01:37 PM..
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#7
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Experience gained is divided into parts based on the amount of experience you have. Look at it this way: Group of 4 all with 100,000xp (note: I didnt tell you their level) Kill a mob worth: 1000xp They all get 250xp. The uneven split comes in, because people group with people around their level, a bard at level 20 has 50% more xp than a warrior at 20 (ignoring race to keep the math simple). Warrior XP: 100,000 = level 20 Bard XP: 150,000 = level 20 When the 1000 xp is split between them, the bard gets more, because his share is calculated based on 150,000 xp. Make sense? | |||
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