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#1
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#2
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I just wish people could pick one box and fucking stick to it. Instead, they get their panties in a wad because they were banned for hacking and try to play it off on the forums and bad mouth the GMs for doing their job. Pathetic. | |||
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#3
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#4
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#5
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__________________
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#6
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As fun as it is fighting over raid mobs, it should be just as fun spending your time leveling and fighting over places to xp. It's the slow progress that FORCED people to play through every aspect of the game and cherish everything they earned. Without it, nobody works together and nobody gives a shit about their character or their reputation and it breeds trolls and a general "fuck everyone else" attitude at the end game. No thanks, we've seen time and time again how that doesn't exactly work on these hundreds of PVP boxes that have folded. | |||
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#7
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This. | |||
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#8
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I agree with you in principal but the exp rate is just horrendous. It literally takes 20 hours of playing time to get level 6. As with most of us here, if I'm coming back to play en emulated version of game I used to love; it won't be to grind again. You'd think since the "purpose" of Red99 is PvP, that it would be possible for it to have an exp rate increase – not godlike, but just a bump. I really think people are underestimating how bad it is, and pair that with classic hp/mana regen. I'd suggest to anyone who is curious to start up a guy on p1999 and see how awesome it is being level 5 for six hours. | |||
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Last edited by juicedsixfo; 08-09-2011 at 01:19 PM..
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#9
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Exp needs to be live like to promote low level pvp and give sense of accomplishment and incentive to play within the rules.
__________________
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