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#1
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If you're tanking a wall of at level mobs, you're dead. If you're tanking a wall of green mobs, if they're beyond a certain range their bash not only rarely hits, it also doesn't stun. You guys would know this if you played any race other than ogre, or did your homework on the actual game mechanics. In short - you can chalk this to another demonstrably false situational statement that ogre players love to regurgitate in an effort to supply a never ending stream of copium for inhalation so that they can tolerate looking at their character thinking sacrificing 90% of their play quality for 5% of a margin is a good trade.
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Last edited by ya.dingus; 02-03-2023 at 06:15 AM..
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#2
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Not relevant to ogres, but you'll occasionally see low level clerics grabbing a bunch of weak xp mobs, to kill them with repeated word of pains. From my observations they have to take steps to mitigate their lack of FSI - they kite the mobs into a ball (which also helps to circumvent the cool down on PBAoEs), let the mobs all get into melee range at the same instant and then after that first wave of attacks/bashes they begin to cast their pbaoe. Is there scope for JBB shaman to adopt similar tactics? Are ogres better because they don't need to eat the first wave of attacks? IDK. I'm not sure how relevant killing swarms of greens / very low blues with JBB is tbh (since JBB is the context of the discussion). | |||
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#3
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FSI is BIS because it makes playing P99 easier...its lazy mode (well not really if you are fighting higher end mobs lol) basically. Come at me when you have put in thousands of hours on all the races of shaman (I played Iksar back in 2000). If you would have asked me back in 2010 I would have argued for the regen but now after playing Ogre I am owning up to FSI > Regen. Just to be clear, all races of shaman are equal...you can solo the same stuff regardless of race...im not saying ogre is the best shaman, im saying FSI is the best trait because it gives you an extra level of QoL that the other traits dont match. The regen is really nice while leveling up if you are brand new to the server but then it loses its benefit once you get Torpor...if Torpor didnt exist maybe regen would be better | |||
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Last edited by skorge; 02-03-2023 at 10:28 AM..
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#4
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You two literally don't understand the following; 1. Bash does not always stun. It has a chance to stun. It's not guaranteed 2. It also has a less chance of hitting you than a normal hit 3. If a mob is lower than you in level by a decent amount, even if it bashes, it has a reduced chance to stun the lower level the monster is. I'm literally feeding you guys the source material and you're not reading it.
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Ever /report a playa?
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#5
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I posted this earlier: Quote:
I have also shown videos where it shows I would save more HP with FSI preventing a stun than HP regen: https://youtu.be/igpbLuNe0ls?t=440 https://youtu.be/uEgFcImQ9XU?t=18 You didn't even read https://wiki.project1999.com/Sakuragi%27s_Warrior_Guide correctly. He is saying if a fight lasts 40 seconds and you get stunned for 2 seconds, the 2 seconds of being stunned is 5% of the total 40 seconds. A Warrior only cares about the raw stun time, since that is time they can't swing their weapons. Spell casters lose more time when getting stunned, because you also have to take into account the amount of time it takes to recast a spell. If you get stunned 4 seconds in to casting Malo, you end up wasting a minimum of 6 seconds (2 from stun and 4 from the spell you didn't finish). If Sakuragi's math is correct: 1. Over 80 seconds a mob would use their secondary attack 10 times. 2. 8/10 of those secondary attacks would be bashes 3. 4/10 of those secondary attacks would hit 4. 2/10 of those bashes would stun This means 1 stunning bash every 40 seconds, so I assume he thinks the stuns last for 2 seconds. Based on the source code I showed above, that seems correct.
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Last edited by DeathsSilkyMist; 02-03-2023 at 01:01 PM..
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#6
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And for that 5% you want me to believe that overcapping on stats, being big all the time, having some of the worse visual icons, is somehow a good trade? Sorry 5% while being hit, which you only get the maximum amount of value that FSI offers if you're a warrior basically. Anyone else that's not getting hit from the front all the time sees none of the benefit. I'm going to have to #hardpass. FSI is a noob trap at worst, or a small QOL at best.
__________________
Ever /report a playa?
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#7
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Nobody is forcing you to play an Ogre[You must be logged in to view images. Log in or Register.] I am not sure why you are so angry about FSI being superior to Regeneration with Torpor. Both are small benefits, we are just determining which one is better. Better doesn't mean leagues ahead. I have provided plenty of evidence to show how useful FSI is with Torpor. Your evidence isn't evidence against FSI.
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#8
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Here you are trying to change the goal posts to make FSI "better" but it's just a noob trap. Why dont you adjust your situation to be more accurate: 1. If a mob uses its secondary it may bash. 2. If a mob tries to bash you, it may hit. 3. If it does hit you, it may stun. 4. If it does stun you, you get interrupted. Or what's more likely to happen as the ogre experience: 1. If a mob uses its secondary it may bash. 2. If a mob tries to bash you, it may hit. 3. If it does hit you, it may stun. 4. If it does stun you, you resist. 5. If you didnt get immediately interrupted you may get pushed 6. If you get pushed, you may get interrupted, but you wont know until the end of your cast 7. you may get your spell off. It's a n00b trap baby, nooooooob trap. Learn to play better is what I highly recommend. Like I said, Ogres just living in an atmosphere of copium, they've practically evolved in it to ensure their survivability as everyone realizes FSI is the worst trade deal in the history of trade deals.
__________________
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Last edited by ya.dingus; 02-03-2023 at 09:44 PM..
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