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#1
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Also standing it's 12 regen, not 8. Only a person who ignores math thinks regen is useless. Here's the wiki so you can brush up on your eq knowledge. Might help you change your opinion to the obvious right answer. Or you can keep being wrong, no skin off my nose. I tried. https://wiki.project1999.com/Troll_R...P_Regeneration
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Ever /report a playa?
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Last edited by ya.dingus; 01-28-2023 at 10:46 PM..
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#2
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The math agrees with me[You must be logged in to view images. Log in or Register.] The regen is too slow to save you mid fight, and the total HP saved isn't enough to increase my kills per hour. What else do you think Regeneration is doing? If you are camping Cliff Golems, for example, you will be at 100% HP and Mana as both a Troll and an Ogre by the time the respawn timer hits. There is no difference between a 3 minute recovery time and a 3 minute 30 second recovery time when it takes 6 minutes to respawn. You will get the exact same number of kills per hour as an Ogre or a Troll.
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Last edited by DeathsSilkyMist; 01-29-2023 at 01:23 AM..
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#3
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I would agree that FSI is the best trait for a soloing torpor shaman. But to have a constant 8-11 extra hp/tick at level 60 is still a big deal. At the end of the day it’s ~chloroplast/clicky snare(even if shitty it’s enough to make up inches) vs a ~33% chance to not get stunned. This is precisely why nobody will ever agree on the best shaman race. | |||
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#4
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All I am trying to say is min/max doesn't take individual things like APM into account. Min/max is objective, and assumes you are playing optimally. This means you are always canni/torporing when not at full HP/MP. If you can't do that due to disabilities, or are lazy, that doesn't change the objective facts. It simply changes which racial is better for your specific case. I prefer people have the objective facts. Then they can use those facts to make the best decision for them personally. It's better than everybody bringing 100s of slightly different subjective opinions, because you can never get to the truth that way. This is a video game, built on math and rules. There is an objectively best way to play, and people should know what it is. Then they can choose whether or not they want to play that way.
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#5
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#6
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In reality both FSI and Regen have a very small percent chance to save you from dying specifically throughout the duration of a fight. You don't need data to understand this point. It is simply a non-zero percentage that is small in both cases. FSI is better with Torpor because FSI can ALSO make the pre-slow phase of a fight easier (the first minute or so). Being able to land a slow a few seconds earlier (due to not having to recast it because of an interrupt) can easily save you 100s of HP due to having the mob slowed a few seconds earlier. This could be the difference between having to gate, and stabilizing the fight. Nobody is claiming Regeneration or FSI is required to beat content, so the point about the Barbarian is irrelevant. We are simply determining which racial is better, not which one is required. Neither are.
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#7
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FSI would need extensive parsing and record keeping. You would likely need a 60 warrior slamming off CD (not timing to spells) and two 60 shams with similar gear but Ogre and Other. The issue with FSI is why would anyone take the time with math and record keeping when you can just posture on the forums claiming it’s noticeably better? That’s far easier than doing math or killing a bunch of things and putting yourself on this list: https://wiki.project1999.com/Solo_Ar...e_Hall_of_Fame | |||
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#8
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Regeneration is very easy to math out how useful it is (or isn't).
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