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#1
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I know the difference between an AD and AP…
Sure, a turnkey Greenmist is like 15k. SK epic is like 180k or so if you aren’t in a raiding guild. A lot of velious quests are fun and not racist against anyone. The gear is actually good. Hope that helps. | ||
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#2
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#3
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The main thing I wonder about with Greenmist is how much the extra ripostes generated by the fast speed are going to hurt. I expect taking extra 300's or 400's may in practice counteract much of its self healing, though its 25 AC plus shield AC plus iksar racial AC bonus will also counter-counteract some of that. I don't have an answer, yet! I've never been been able to trial myself against a similarly-equipped iksar shadowknight due to the latter's rarity.
Damage-wise, Greenmist will always outperform its ratio due to its special effect and it gives good account of itself for something that can be held in one hand. It should out-perform Shard of Night and against high AC targets I suspect it will also out perform Darkmetal Falchion or Massive Dragonclaw Shard. Danth | ||
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#4
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#5
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Other way 'round in practice because P99's so streaky. You aren't getting those procs in nice 30 second intervals. I've been using Innoruuk's Curse for what, 6 years or so? Either of them will quite often "waste" procs when they fire off back-to-back. Even with maximum DEX the epic effect falls off fairly often. Greenmist would stay on far more consistently--consistently enough that once it fires you can just about plan on it getting that 300/min. With IC I expect my proc uptime is more like 75 per cent or so, maybe a little more, maybe not, but either way they're a lot closer than you might expect at a glance.
I do not know that they're close enough for Greenmist and it's associated higher AC to overcome the difference plus Greenmist's higher incoming riposte rate. That's something I'd like to have trial'd sometime, but I've never had the chance. I know Greenmist is nice, but I don't really know *how* nice it is. I also believe Greenmist's effect lacks a resist modifier, which would harm it in areas with very resistant opponents, like the named in Velketor's castle. Again, I've not had opportunity to witness the true impact of this in practice. Danth | ||
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Last edited by Danth; 01-26-2023 at 12:58 PM..
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#6
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With greenmist, if you proc it twice within 12 seconds, you are only getting 300/480 possible damage out if it. That is also the ceiling of damage per minute, since that would be 10 ticks already. How long the proc stays on is never really a benefit, since you won't be at full life in a fight anyway. The only good thing about Greenmist is the longer proc means it will apply the debuff a bit longer. But the debuff is pretty small, so I would be surprised if it made any significant difference.
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Last edited by DeathsSilkyMist; 01-26-2023 at 01:06 PM..
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