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Old 01-24-2023, 04:18 PM
Rygar Rygar is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
How did this work prior to this change when the sneak button was pressed?
There was a system message that would say something to the effect of "you can't sneak underwater". However you could sneak on land and walk into water and remain sneaking.

Since there was no land in kedge, would be impossible to sneak in classic there. I believe then you couldn't fish in kedge either since you had to be on dry land (another system message).

I believe I have log files with the sneak fail and fishing fail messages

Edit: I don't recall classic behavior of zone line sneaking... so uncertain if h/s would drop but maybe just sneak wouldn't? Dunno, maybe was possible in kedge if that could happen
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Last edited by Rygar; 01-24-2023 at 04:22 PM..
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Old 01-25-2023, 12:41 AM
Rygar Rygar is offline
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Here were some of those old system messages, i just found in an old archive I didn't have in the logs:
Quote:
ID: 12421
You can only sneak on dry land.
Some confirmation here:
https://www.ttlg.com/forums/showthread.php?t=5894
Quote:
Hide works just fine in Kedge. Unfortunately, Sneak doesn't work at all. You get the message, "You can only sneak on dry land." Rogue stealth is completely negated in this zone.
Mention of rogues being able to sneak through Cazic-Thule sewers in era:
https://www.ttlg.com/forums/showthread.php?t=5088
Quote:
All in all, I really liked my time in Cazic-Thule. Learn the zone. As a rogue, sneak/hide to the various camps and ask to join in person instead of over shouts. People are more likely to let you join them when you are already there and haven't brought a train to them.

Some other roguely notes: getting to the gator pools requires a swim down a well. If you're swimming skill is high enough, you can sneak/hide swim to get in and just barely make it before drowning. You cannot however make it back out, as swimming up seems to be slower than swimming down. This usually means turning off sneak inside the well in order to pop out at the top. If you are too low a level, this will aggro the lizzies at the top of the well and you will have to make a run for it. Alternatively, you can get a magical invis or enduring breath for this.

The AoF is also reached through the water. For a rogue, the best way to sneak in is through the long tunnel that leads to the top of his bubble, but you will just frustrate yourself trying to get out that way. To get out, you can sneak out the back door, through the sewers, and swim up a well into the main courtyard. Again, this swim is just a little too long to sneak through and you might have to make a run for it when you pop out of the well.
Quote:
ID: 157
You must be on dry land to fish.
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Last edited by Rygar; 01-25-2023 at 12:49 AM..
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Old 04-20-2023, 11:39 AM
Ennewi Ennewi is offline
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Originally Posted by Dildy [You must be logged in to view images. Log in or Register.]
https://web.archive.org/web/20030409...e.jsp?id=55077

1. "Bards now receive their first level song at creation." (For p99 classic sake, bards should not receive any spells upon creation.)

https://web.archive.org/web/20000619...eqbardreqs.htm

20:23:59 Jun 19, 2000

Quote:
Unlike spellcasters, Bards do not start with any songs - you must earn the money for your first (and subsequent) songs. This means a lot of adventuring, or even Questing. Beginning Bards in Qeynos have the advantage of two Quests originating in the Bard's Guild, one for beginners, and one for someone slightly more experienced. Kelethin adventurers can take up Sylia's Quest, which requires level 3 or so, while as near as I can tell, Freeport residents are left out in the cold, Quest-wise. Adventurous young Bards in any of the three cities may wish to help the League of Antonican Bards by delivering mail. This requires picking up mail from one of the Bards that hang out in nearly every region, and delivering it to it's destination, recieving some gold and experience for each delivery. Regardless of how you go about it, it's important to be well-prepared for your adventuring.
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