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Old 01-20-2023, 11:09 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 12,857
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Absor didn't want to increase the max mana of wizards.

The nukes are already pretty decent burn dps, especially rains.

A problem wizards face is their mana recovery is a bit slow when they don't have potg/c2/bard backing them up.


Thanks to Spurt / Curse of the Spirits / etc We already know spells can do some pretty funky maths. Thanks to Scale of Wolf, rune and invis we also know buffs can be removed based on the actions of / on a character.

Wizards have an interesting spell in manaskin and harvest - spend 300 mana to receive 1200 mana over 2 hours (provided they don't take too much damage or dispels), and periodically self stunning for an influx of mana.

I suggest Wizards needed a spell which mixed all the above together -

A buff which is super fragile (dropped on being hit, casting spells, attempting melee), stuns the user when cast (for a period of increased vulnerability) but while active provides an exponential increase in mana (tick 1 +1, tick 2 +2, tick 3 +4, tick 4 +8, tick 5 +16, 7 32, 8 64, 9 128, 10 256).

Essentially, if cast and the buff isn't disrupted the wizard would receive approx 500 mana after a minute has passed. The cost of the spell would be negligible, like harvest.
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