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#1
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There's plenty of documentation from Classic/Kunark/Velious that Paladins/SKs/Rangers were the kings of snap aggro... it was one of our main utilities (despite the fact that rangers were not plate class, so once we grabbed the mob off the caster, we had to root it or hope for some quick heals), so I'm sure that the overall impact was unintentional.
Dolalin can probably quickly dig up enough old excerpts during the timeline to support Flame Lick / Snare had a much higher aggro that it currently does.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#2
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#3
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Of course, from what I tested the only thing that doesn't seem correct is the counter hate is gone. Everything else seems correct. Feel free to test it yourself and prove me wrong.
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#4
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Quote:
https://www.project1999.com/forums/s...67&postcount=7 https://www.project1999.com/forums/s...72&postcount=8 I don't know what hard numbers were used to make the change in the first place, but it is clear that the resulting impact does not match anyone's experience during the target timespan of this project.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#5
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