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  #1  
Old 12-27-2022, 02:44 AM
magnetaress magnetaress is offline
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I remember agro being harder in classic for melees and fast weapons almost pretty much being #1 where as procs where toats hit or miss.
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Old 12-27-2022, 02:45 AM
magnetaress magnetaress is offline
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So patch is probably more authentic and in era.

Use guys is just used to training wheelz.
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  #3  
Old 12-27-2022, 02:48 AM
magnetaress magnetaress is offline
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Even really crappy fast weapons like jojos and thulian claws cuz 19 dly was better for agro than basically everything. Outside of like a few special cases.


Like it was a tifecta of speed > dmg > procs (with few outliers except in special cases).

Iirc.
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  #4  
Old 12-27-2022, 05:42 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Even really crappy fast weapons like jojos and thulian claws cuz 19 dly was better for agro than basically everything. Outside of like a few special cases.


Like it was a tifecta of speed > dmg > procs (with few outliers except in special cases).

Iirc.
On live the aggro of non-damaging elements of a proc (ac debuffs, stuns, etc) scaled with the hp of the target. That doesn’t seem to happen here - stun seems to be hundreds of aggro regardless of whether the target has 18 or 32000 hp.
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  #5  
Old 12-27-2022, 06:26 AM
long.liam long.liam is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
On live the aggro of non-damaging elements of a proc (ac debuffs, stuns, etc) scaled with the hp of the target. That doesn’t seem to happen here - stun seems to be hundreds of aggro regardless of whether the target has 18 or 32000 hp.
That was true before the current patch. Now the hate does seem to scale with mob hp. Tested it with multiple toons in multiple zones to verify.
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  #6  
Old 12-27-2022, 07:28 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
That was true before the current patch. Now the hate does seem to scale with mob hp. Tested it with multiple toons in multiple zones to verify.
Amazing news if true.
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  #7  
Old 12-27-2022, 09:32 AM
mycoolrausch mycoolrausch is offline
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tash for years was more hate than malo + slow combined. more hate than a wizard chaining bane. more hate than all of rnf. just nutty. nobody seemed to find that odd
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  #8  
Old 12-27-2022, 11:06 AM
WokeCat WokeCat is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
On live the aggro of non-damaging elements of a proc (ac debuffs, stuns, etc) scaled with the hp of the target. That doesn’t seem to happen here - stun seems to be hundreds of aggro regardless of whether the target has 18 or 32000 hp.
I don’t seem to remember Paladins using stun to hold aggro 20+ years ago, but I could be wrong

I remember everyone saying Shadow Knight was the worst class in the game aside from the fact that they could cast disease cloud and instantly grab and hold aggro

Don’t seem to remember paladins having the same super aggro capabilities as SK, not even close

On p99 disease cloud feels super subpar when compared to clinging darkness, which I remember from first hand experience not being the case lol
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  #9  
Old 12-27-2022, 11:16 AM
magnetaress magnetaress is offline
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I agree with that.

Pally stun also wasn't terrible. Two casts plus a blind.

I used it on live because it had the added benefits of mitigation and interruption.
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  #10  
Old 12-27-2022, 11:17 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
I agree with that.

Pally stun also wasn't terrible. Two casts plus a blind.

I used it on live because it had the added benefits of mitigation and interruption.
And it was enough for my 50 cleric to easily tank 40s mobs for groups if using all of them.
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