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#1
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All spell aggro has been reduced to the point that aggro management for casters is trivial. Spell aggro was too high before, but now it's way too little.
So pets and warriors can hold aggro like ubertanks, and casters don't need to worry about pulling aggro with heals, slows, or debuffs landing too soon. But anyone like hyrbids, relying on spellcasts to gain aggro from other melees, is heavily underperforming right now. And these should be able to snap aggro. This was classic. Some spell values for aggro might be more in line with each other now, but they're not in sync with melee threat or taunt values. So the system is out of balance. I think there was some confusion about hate values being added to certain spells later (these were negative hate values added to offset an unintended increase to threat caused somewhere down the line). There are dev podcasts out there that explain why these were added. But spells with disease counters and debuffs always did generate significant hate, this is well documented, and they should be yielding more than they are currently. An SK pet 15 levels under its caster should not be able to hold aggro securely from an that SK while they are spamming spells on a mob. The weak shm pet should not instantly pick up slowed and maloed mobs with 3 dots ticking. This is kind of a gamebreaking balance change. | ||
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Last edited by Uthgaard; 12-26-2022 at 09:33 AM..
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#2
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#3
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Slow aggro on a proccing weapon seems to be almost nil. Slow aggro from a shm/enc is wayyyy higher than anything a warrior can do, even after waiting until the mob is like 80% READ THIS PLEASE. | |||
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Last edited by Samoht; 01-02-2023 at 03:00 PM..
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#4
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If the logic is "do what the live devs did," then take a look at the whole timeline of EQ, where SK's received several lines of different aggro spells to make them the absolute, undisputed kings of snap aggro, as they were always meant to be. I was on my 60 SK last night trying to help a group of lowbies by tanking for them bc they didn't have one. The humiliation when I couldn't keep aggro off a bunch of lvl 25-30's spamming disease cloud/shadow vortex. So what... SK's are supposed to rely on their taunt now? Right...
__________________
- Octavion Bloodhunger -
-- Oct's Trading Post and Consignment -- | |||
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#6
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#7
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obviously we all appreciate the work the staff does. but does or should their altruistic labor of love shield them from all criticism? I propose it does not. these p99 devs have heard alot worse than, "wahh a game mechanic got broke", and they have thick skin. They tolerate a lot of staff bashing up to some line where shit gets real I guess. Now, if you're a game developer, and when something goes wrong in your game and all your players get pissed, and express that they are pissed, that means that they like your game, and care about it. If nobody got pissed when your game broke then it means your game sucks and nobody cares that it broke. The internet is no place for amenable meekness, and every single one of us knows it. | |||
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#8
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Danth | |||
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Last edited by Danth; 01-09-2023 at 12:46 AM..
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#9
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#10
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Yeah, they do, but that's a common enough story: You test your changes on your developmental server, everything seems fine, patch it to the production server and something somewhere doesn't work quite right. Happens all the time.
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