#41
|
|||||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
http://www.afterlifeguild.org/Thott/bard_charm.php Quote:
| ||||||||
#42
|
|||||||||
|
Quote:
Quite a few screenshots like the one above, where it can't be proven that the mob was charmed (as it could easily be aggroed onto a player instead), but the angle suggests it may have been attacking the raid target. That isn't to say it was commonplace though and of course better examples would need to be found. Quote:
https://web.archive.org/web/20010114...ML/002835.html Quote:
Quote:
Quote:
Quote:
| ||||||||
#43
|
||||
|
Quote:
Clickie haste + muzzle already 73% haste, close enough to haste capped pet. Can get to 79% with wonderous but usually not needed | |||
#44
|
|||
|
no one really dumped haste items on merbs and solo charmed that way either lol
maybe like 1 or two ppl did it once when they where going after a raidd target maybe and like the above poster said if everyone was doing it the devs would have nerfed it so hard so pearl clutch and cope and seeth | ||
#45
|
|||||||
|
Quote:
Quote:
Quote:
Quote:
Think of it this way... March 1999 - EQ launches April 2000 - Kunark released December 2000 - Velious released 14 months of classic era then 8 months between Kunark and Velious, probably about 10-12 months of that time Charm should be unusable except for outdoor run speed boosted use or in situations where a group or raid is helping the Enchanter manage things. An Enchanter could not control a pet solo in a dungeon without dying more often than not. Green launch, like I referred to before, had level 30 Enchanters using back stabbing goblin pets in sola soloing kindle area in 1-2 weeks. I know because I was there getting power leveled by them same as it progressed through HHK with Os backstabbing. I barely played the game and these high ZEM (also not classic by the way P99 is about double classic exp rates) Enchanter backstab groups got me to level 50 without even trying. This isn't classic, at all, and it impacts the server FOREVER. Same as making The Hole a high ZEM zone flooded the market with loam armor that used to be expensive. These unclassic adjustments have an impact that can't be undone. I remember proof in bug report forums that exp rates were 2x too high and shortly after that is when they changed the ZEM zones. Rather than make things classic they just shifted the ZEMs around. Think of all the fine steel, item drops, and experience Enchanters alone bring to a just launched server in their non classic state. It is insane and sets the stage to trivialize Kunark/Velious as people race to get 5 alts on their account to max level. Like I've said for whatever reason the staff wants people to level faster than is classic and stack up at raid level. That isn't something that can be argued when they increased spawn rates at launch and provided a second instanced server that they announced they intended to merge back into Green once the population spread out. When stuff like that happens you have to accept you're not playing a server that is trying to recreate classic anymore. The high ZEMs, Enchanter nonsense, and channeling are all examples of things that continue to promote non classic rates of leveling and it produces the raid scene you all know and love. The raid scene on P99 is created by the project decisions which are not driven by a desire to recreate classic. Fast newbie zone spawn rates is not classic and it's not how you should launch a classic server. Anytime you want to believe there is something to debate about Enchanter just remember those spawn rates. Enchanter as it works at launch is not classic and as it plays level 1-50 is not classic either. Sure, halfway into Kunark and 50+ it works well enough. By then it's too late and the server has already severely departed from a global cassic situation in terms of money, items, and experience. By the way on top of all this, almost every mechanism in classic EQ used to level fast or farm excessively has been nerfed on P99. Mage weapon procs, fine steel delay, Bard AE kiting, AE groups, unresistable lifetaps, certain proc items, etc. Even raid mechanics are severely nerfed. Somehow all of this which is classic has been nerfed away and now everyone sits around and basically gets carried by non classic Enchanters into a non classic raid scene flooded with power leveled newbs. A maddening situation for anyone who actually wants to play classic EQ. | ||||||
Last edited by azxten; 11-15-2022 at 03:18 PM..
|
#46
|
|||
|
The kaladim bone chips xp got nerfed even though research suggested the prenerf xp was the classic amount!
Edit: the newb zones were fast spawn cos they weren’t able to implement the ancient crocodile style linked spawns that newbie yards classically had. The fast spawns was a bodge to emulate that, and would have been a better bodge if the spawn points were slightly randomised.
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#47
|
|||
|
would it be a viable strategy to solo wuoshi by training all the giants in the zone on it?
| ||
#48
|
||||||||
|
Quote:
https://project1999.com/forums/showthread.php?t=339096 Quote:
Quote:
Quote:
Quote:
It's hard to argue that P99 isn't intentionally a non classic easy server at this point. The only thing that isn't easy about it is all the classic mechanics that are intentionally nerfed. It's pretty strange. | |||||||
#49
|
||||
|
Quote:
Eventually, for certain by the LDoN expansion, charming was as powerful on live as it is here (i.e. manageable enough for a solo Enchanter to crush an LDoN dungeon after getting some random LFG guy to pair up long enough to start the mission). Of course, LDoN is literally years out of scope for this project.
__________________
crabby old man playing 4000 year old goblin sim
| |||
#50
|
|||
|
Never. We get some dominant performance areas but we're not anywhere near always the mvp class pick let alone even always a flawless solution to anything and everything. That's for sure.
__________________
Iksars & Thule subservient Humans sustain Norrath's life-form supremacy!
| ||
Thread Tools | |
Display Modes | |
|
|