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#1
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Its probably also worth noting that if you never misfire and do a punch primary attack, a merely delayed primary attack isn't necessarily a straight dps loss if your offhand is doing a good chunk of damage and the delay is minimal then it could still be a dps increase. it just isn't feasible to keep this up without error for very long. Maybe if Wurmslayer could be offhanded still it would be worth considering! | |||
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#2
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As a side-note, the primary fist won't swing until the MH timer resets. I've opened with a Earthshaker (70 delay unhasted) and swapped in a 19 delay primary. I got two ranger punches before I got one more slash off the 1hs MH. I respect the tryhardism here. The 2h-punch trick can really bump a monk up in DPS. Taking it to 3D chess seems more likely to be a detriment than plus your game. If you have reflexes this quick you probably should go win money at like CS:Go or something [You must be logged in to view images. Log in or Register.] | |||
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#3
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But yes, when having high haste amounts, it's more ideal to have a higher delay Two-hander to be able to absolutely maximize DPS. Quote:
What actually may be easier to not mess up the timing, is to not use autoattack at all. Instead, spam the hotkey for manual attack on Two-hander after reequipping it, that way you'll "feel" the swing happen and can swap by feel. Not using autoattack will create small input delays on the effective attack delay of your Two-hand weapon, but if that's what's needed for a particular individual to get the dual attack every round, then that is going to result in better DPS overall. The most user-friendly method will be to not swap every attack round, instead every other Two-hand round. That way there will be less work and less worry about timing, but still a decent DPS increase. Quote:
It's very important for Warriors and Rangers. I vividly recall my favorite Warriors in 1999 swapping every round with their Executioners Axes and Slayers Axes and Fleshrippers, and the difference was huge. Grouping with less skilled Warriors felt bad, you could immediately feel how they were contributing less. As lower delay weapons and high haste amounts entered into the game, the technique seemingly was forgotten about. It's still the best thing to do though.
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#4
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#5
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Players who are trying to level or farm or beat certain content with the smallest amount of people possible will see big gains by playing better. What you call "autism" is standard level of top play in competitive games. It's hilarious how you even said that about Monk offhand fist technique in this thread. Wow, clicking your Two-hander off and on sure is a difficult task, when otherwise you would be sitting there doing nothing else at all, just staring at the NPC and autoattacking. LOL. Trying to full weapon swap every round with max haste is surely annoying, but at least occasionally it will feel rewarding, if you know it's needed to beat a certain NPC. Quote:
Just try without too high of a haste mod to start. You could also not use auto-attack to start with. Create a hotkeys for manual attack with your primary weapon and offhand weapon, and have a bag opened and positioned next to your equippable weapon slots on screen, so you can switch between your Two-hander and offhand weapon with minimal mouse movement. Press the hotkey for manual attack with the primary weapon, swap in the offhand and press that attack hotkey, then swap in the primary weapon and hit that attack hotkey until it happens (at which point then you swap again and keep repeating the cycle). You'll have to find what feels optimal for you. When max hasted, swapping every other round is probably going to be most viable. What two-handers does your character have right now?
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#6
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https://wiki.project1999.com/Gaudral...ord_of_the_Sky
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#9
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That other weapon may have too low of a delay to be able to swap effectively when full hasted, let us know your findings there.
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#10
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