Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2022, 11:20 AM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,518
Default

Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
This has been discussed before. The answer was no. Move along, pleb.
A well-detailed, well-reasoned, and insightful rebuttal [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
My only problem with this is that different classes can solo different content at different levels (duh). From my experience on Live I could join a group as a cleric and get an equal roll on an item without being able to solo kill level appropriate nameds.
That's a legitimate critique, but it goes beyond /list. The way they've done the rules in general here highly favors soloers over groups, because they reduce things down to the soloer case for simplicity.

A simple example: per the Play Nice Policies a soloer can hold one camp. A group of six players can hold ... one camp.

Clearly, these rules encourage soloing over grouping (six soloers can hold six camps, a group can only hold one). But unfortunately, I don't see a way around it. Supporting groups better (whether for normal camp disputes or auto-GMed /list camps) would seem to add too much complication for our all-volunteer staff.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Reply With Quote
  #2  
Old 10-18-2022, 11:31 AM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,488
Default

Quote:
A well-detailed, well-reasoned, and insightful rebuttal
Yes, it was. That's my point lol. I addressed all the hare-brained ideas, it's not worth re-arguing a finished argument: "Why every list change idea is terrible (as simple as possible)" https://project1999.com/forums/showthread.php?t=368086

Quote:
Conclusion (aka the TL;DR):

You can't change the item stats, drop rate, spawn rate, or difficulty of camp. Removing/reducing AFK checks or physical presence requirements will increase wait times proportionately. Your list idea sucks. Making it easier doesn't make it easier. Go join the "give everyone a [insert list item here]" group - you're just as bad.
Reply With Quote
  #3  
Old 10-18-2022, 11:41 AM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,488
Default

A few gems from that thread lol

Quote:
The List (as it is) is the best we have. It's as fair as it gets.
  • First come, first served to get on list
  • No one can cheat you out of your spot on the list
  • No group or guild can hold the camp or list hostage or totally dominate it so others can't get on
  • No one can go AFK for extended periods of time
  • The item cannot be ninja looted
  • When someone makes it to #1 and it drops, it's 100% their item
  • When the list item drops, #1 is removed from the list and everyone moves up 1 spot. #1 cannot lie and say the item didn't drop, and keep camping the item.
Drake meme is resposne to people calling for some IP-lock mechanism.
Attached Images
File Type: jpg 4fc6gl.jpg (77.5 KB, 92 views)
File Type: jpg 4fdpf2.jpg (53.2 KB, 92 views)
Reply With Quote
  #4  
Old 10-19-2022, 11:20 PM
Tilien Tilien is offline
Sarnak


Join Date: Jul 2017
Posts: 363
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That's a legitimate critique, but it goes beyond /list. The way they've done the rules in general here highly favors soloers over groups, because they reduce things down to the soloer case for simplicity.

A simple example: per the Play Nice Policies a soloer can hold one camp. A group of six players can hold ... one camp.

Clearly, these rules encourage soloing over grouping (six soloers can hold six camps, a group can only hold one). But unfortunately, I don't see a way around it. Supporting groups better (whether for normal camp disputes or auto-GMed /list camps) would seem to add too much complication for our all-volunteer staff.

I agree p99 promotes soloing more than grouping overall. I think a 2 tier list could be implemented in a rather simple manner: tier 1 consists of 6 people, each spawn you get a /ran to loot the item if it drops.

When someone gets their item they're booted from tier 1.

Tier 2 listers get a /ran to join the kill group when someone has gotten their item to leave.

I feel like if they have /list working this couldn't be much harder, but maybe I'm wrong.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:19 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.