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#21
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Quote:
The biggest problem I see is the potential for a cascading effect. First, the hardcore raiders will leave. This won't decimate the population, but it will reduce it by a good 10-20%. When the casual raiders fill in the gap, they will end up leaving faster due to getting what they wanted. This will cause more players to leave. Having the population at a healthy level is what is keeping the casual players playing in my opinion. This means you get more opportunities for groups, cheaper items due to them being farmed more, etc. If the population drops below a certain number, more people leave because the server feels empty. This has happened many times before in MMO's. If a multiplayer game has been running 1000+ players consistently for 5+ years, you don't want to mess with the formula. For some reason it works, even if we don't know why. It isn't worth the risk to change it in my opinion. P99 is harder to get into than other games due to all of the hurdles you need to jump over to start playing. It does turn off a lot of new players. P99 isn't great at providing access to new players, so player turnaround is lower. This means losing players has a bigger effect.
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