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  #1  
Old 09-28-2022, 04:27 AM
Solist Solist is offline
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And yet without doing any testing herself, ally just blurts shit out.

Anyway there’s a half dozen other things you know nothing about. Enjoy your blinkers. Have a good one.
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  #2  
Old 09-28-2022, 08:04 AM
Allishia Allishia is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
And yet without doing any testing herself, ally just blurts shit out.

Anyway there’s a half dozen other things you know nothing about. Enjoy your blinkers. Have a good one.
Venice and detox did the testing /nod
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  #3  
Old 09-28-2022, 10:12 AM
jolanar jolanar is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
And yet without doing any testing herself, ally just blurts shit out.

Anyway there’s a half dozen other things you know nothing about. Enjoy your blinkers. Have a good one.
Jesus christ you are insufferable.
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  #4  
Old 09-28-2022, 01:47 PM
Allishia Allishia is offline
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When I get off work I'll post the whole thing detox sent me. I never said I did testing either, just know that what they told me works for tanking dragons and giants...

I guess I kinda do test and proved their testing right cause I try to tank everything when I'm on and very rarely have any agro issues bahahaha [You must be logged in to view images. Log in or Register.]

The lady n horn definitely kicks butt on silence mobs.
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  #5  
Old 09-28-2022, 03:56 PM
Troxx Troxx is offline
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
Jesus christ you are insufferable.
Yeah I’m not sure how he managed to get so much sand in his vagina but he’s been an abrasive twat since his first post.
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There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



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  #6  
Old 09-28-2022, 03:30 PM
mycoolrausch mycoolrausch is offline
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Weapons and aggro don't matter for the top two raid guilds because they have infinite bodies to throw at every mob. And it doesn't matter for the casual guilds because they have infinite attempts during draft week or w/e.

Hope this helps.
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  #7  
Old 09-28-2022, 04:13 PM
Allishia Allishia is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
Weapons and aggro don't matter for the top two raid guilds because they have infinite bodies to throw at every mob. And it doesn't matter for the casual guilds because they have infinite attempts during draft week or w/e.

Hope this helps.
Lmao no way, aow can wipe a raid so fast if tanks aren't managing agro properly. And the fast engage dragons if you don't get it slowed asap can easily wipe the raid... extremely important/nod
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  #8  
Old 09-28-2022, 04:29 PM
mycoolrausch mycoolrausch is offline
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Quote:
Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
Lmao no way, aow can wipe a raid so fast if tanks aren't managing agro properly. And the fast engage dragons if you don't get it slowed asap can easily wipe the raid... extremely important/nod
Meh, there's always next spawn if you wipe. Server aint going anywhere.
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  #9  
Old 09-28-2022, 04:43 PM
Allishia Allishia is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
Meh, there's always next spawn if you wipe. Server aint going anywhere.
Nooo I have to tank the dragon now! [You must be logged in to view images. Log in or Register.]
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  #10  
Old 09-28-2022, 05:42 PM
Allishia Allishia is offline
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Detoxx / Venice found this stuff out and after argueing with them that red blade + trident was better, I finally tried the feverblade + low delay weps and agreed for agro, they are much better../nod

Quote:
Aggro Findings: It is important to note that the amount of DAMAGE you do per swing has nothing to do with the amount of THREAT generated per swing!!
It is also important to note that there apprears to be a 5% proximity applied to hate.

Warriors:

Every swing generates threat based on (Weapon Damage + Damage Bonus) = Threat Generated per Swing. This is applied whether the hit lands or misses.
The weapon bonus is applied as hate in your offhand, even though it is not applied as damage.
Riposte / Parry damage is NOT counted at any sort of hate.

Primary Hand Damage Bonuses
This is the same for all melee classes, but listed here for reference. See the Combat section of Game Mechanics for more information.

Level 28: 1
Level 31: 2
Level 34: 3
Level 37: 4
Level 40: 5
Level 43: 6
Level 46: 7
Level 49: 8
Level 52: 9
Level 55: 10
Level 58: 11

EX: A level 31 Warrior using a Wurmslayer in Primary and a Infestation in Secondary will generate:

Primary: 27 Hate per swing
Seondary: 11 Hate per swing

The same weapons in the same slots used on a level 60 Warrior will generate:

Primary: 36 Hate per swing
Secondary: 20 Hate per swing

This appears to be the case for all Melee classes, but only tested Warrior thoroughly. Rogue was tested, but not as extensive.
__________________________________________________ __________________________________________________ __________________________________________________ ____________

Abilities (Backstab, Flying Kick, Kick etc..) Do not apply the same hate as regular melee swings.

EX: After doing some Backstab testing, we found that

1. Weapon damage directly affects the amount of hate per backstab. We believe it to be a 6x multiplier and numbers seem to alaign with this.

A Rogue using a 9 Damage primary weapon to backstab generates 54 threat per backstab (108 on double backstabs)
A Rogue using a 12 Damage primary weapon to backstab generates 72 hate per backstab (144 on double backstabs)
A Rogue using a 15 Damage primary weapon to backstab generates 90 hate per backstab (180 on double backstabs)

EVADE: After testing, it appears that evade has a 10% hate dropoff on success and is capped at 500 hate.

__________________________________________________ __________________________________________________ __________________________________________________ ______________

Spells: After testing several spells with a controlled variable (Flux staff was found to be 50 hate per click) we were able to detemine hate from several Weapon Procs and Spells

All spell damage is a 1:1 Damage to Threat Ratio
All slows are 700 Hate (Drowsy to Turgurs and even Tigirs, Enchanter slows as well)
Tashani is 650 hate
Tasnania is 800 hate
Tashanian is 1350 hate
Mana Sieve is 700 hate

We tested weapon procs with the same spell to see if they are capped because of this post:

Haynar: Capped non-damage hate component for out of class procs/clickies to 400 hate.

This was found to be correct as a Tash Stick was 400 hate using Tashani and 650 hate when casted by the Enchanter.

__________________________________________________ __________________________________________________ __________________________________________________ _______________

Common Weapon Procs:

Sceptre of Destruction: 688 Hate
Warrior 2h Epic : 675 Hate
Warrior 1h Red Blade: 600 Hate
Feverblade, Bane of the Shissar: 510 Hate
Wavecrasher / Trident of the Deep Sea: 400 Hate
Neverderia's Horn: 105 Hate
Jaelens' Katana: 120 hate (80 from lifetap, 40 from Heal aggro)

Rune Threat: Half the Amount of Rune (If rune is 400, Threat is 200) *Important note that it requires a witness check for the hate to generate so could take several casts / procs

Heal Aggro: Half the amount of the heal done (If heal is 500, Threat is 250) *Important note that it requires a witness check for the hate to generate so could take several casts / procs
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