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#1
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Azure Guard was a completely separate guild with a different group of players before it merged with Aftermath. This merger of Azure Guard and Aftermath eventually became Vanquish. Before the second wave of clickie nerfs and rooted dragons, Azure Guard and Kittens were regularly in ToV competing during normal spawn cycles, not just Quakes. Azure Guard and Kittens were the two biggest casual guilds at the time before the nerfs, and before the Azure Guard/Aftermath merger.
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Last edited by DeathsSilkyMist; 09-08-2022 at 05:45 PM..
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#2
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#3
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This is because you could kill ToV content much easier when you could pull it with the clickies, maintain agro with the clickies, and push the boss to interrupt casting. Your raid force didn't need to be as big to kill the bosses, so casual guilds had an easier time fielding the minimum raid force required for the encounter. You didn't need to crawl to the boss, and you didn't need 100+ people. The rooted dragons, clickies nerf, and push nerf honestly hurt smaller guilds more than it did the bigger guilds. The bigger guilds have enough people to win simply by brining enough people. Smaller guilds don't have that option.
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Last edited by DeathsSilkyMist; 09-08-2022 at 06:07 PM..
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#4
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#5
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Your question is not relevant when looking at how the un-nerfed clickies helped casual guilds compete with larger guilds. If you un-nerf the clickies, this would help smaller guilds, like it did in the past. Quote:
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Last edited by DeathsSilkyMist; 09-08-2022 at 06:16 PM..
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#6
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Last edited by Jimjam; 09-08-2022 at 06:26 PM..
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#7
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That is why the AG/Aftermath merger occurred. Aftermath was losing members, and no other guilds could compete with Riot. The reason why Azure Guard became Vanquish was because the leader of Azure Guard didn't want his guild tag to be used anymore with the merger. So we had to come up with a new guild name.
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Last edited by DeathsSilkyMist; 09-08-2022 at 06:25 PM..
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