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#1
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The cleric is there for when "mistakes happen" with the enchanters. A shaman in this situation is redundant as has been mentioned many times now. Do you understand what redundant means? Using that logic you should just fill the entire group with clerics just in case. It's less likely to cause a wipe with 3 clerics than 1 right? The cleric unlike a shaman can also rez if someone dies (including one of the other clerics). If DPS is truly unimportant why wouldn't you bring more heal power and an extra rez? Or better yet bring a necro instead who can heal in a pinch and rez and mez and do more damage?
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
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Last edited by PlsNoBan; 09-04-2022 at 03:10 PM..
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#2
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You are also taking my argument to the extreme by arguing for 4 clerics. That wouldn't work since you couldn't kill fast enough, which increases risk. Basically there are two camps of thought here. You are the type of person who prefers higher risk, higher speed groups. I prefer more consistent groups. From my experience the higher risk higher speed groups tend to end up farther behind than the consistent groups. The higher risk, higher speed groups don't think so because it feels good when you are playing well, and you forget when you wipe or play bad. The reason why Shaman wins here is because having a broader toolkit means your group can do more things. A third Enchanter, a Mage, or a Shaman are all redundant in a group with 2x Enchanters and a Cleric. The question is simply which redundancy you prefer. I prefer the redundancy that expands what the group can do, while reducing wipe chances. Consistency + better coverage of camps is a more powerful combination than simply slightly faster kill speeds.
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Last edited by DeathsSilkyMist; 09-04-2022 at 03:22 PM..
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#3
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Quote:
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#4
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DPS loses efficiency as you stack more, because it gets harder and harder to significantly increase your DPS with a fixed setup like a four man group. Also, all of the content a four man group can kill doesn't have a ton of HP to begin with. DPS also loses efficiency when the mob has less HP, because the amount of time you save per kill is smaller. The difference in kill speed on a mob with 8000 HP is only about 5 seconds when comparing 222 DPS to 192 DPS. It takes 9 minutes at 35 DPS to get a WW Dragon down to 20% - https://www.youtube.com/watch?v=J_Pro4F0B0I . If your group does 150 DPS, it will take 165 seconds to kill the mob (24750 / 150) = 165 seconds. If your group does 180 DPS, it will take 138 seconds to kill the mob (24750 / 180) = 138 seconds. As you can see, you are only saving 27 seconds by adding the extra 30 DPS on a fight that is already less than 3 minutes. Most of the time that is not going to matter when fighting harder mobs like WW Dragons due to respawn times and the number of available WW Dragons. It's better to ensure the kill by increasing safety instead of saving a few seconds on the kill. Losing the mob to other groups, or spending time recovering is going to be much worse than the benefit of killing the mob 27 seconds faster.
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Last edited by DeathsSilkyMist; 09-04-2022 at 04:33 PM..
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