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  #1  
Old 09-04-2022, 03:07 PM
PlsNoBan PlsNoBan is offline
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The cleric is there for when "mistakes happen" with the enchanters. A shaman in this situation is redundant as has been mentioned many times now. Do you understand what redundant means? Using that logic you should just fill the entire group with clerics just in case. It's less likely to cause a wipe with 3 clerics than 1 right? The cleric unlike a shaman can also rez if someone dies (including one of the other clerics). If DPS is truly unimportant why wouldn't you bring more heal power and an extra rez? Or better yet bring a necro instead who can heal in a pinch and rez and mez and do more damage?
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
Last edited by PlsNoBan; 09-04-2022 at 03:10 PM..
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Old 09-04-2022, 03:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
The cleric is there for when "mistakes happen" with the enchanters. A shaman in this situation is redundant as has been mentioned many times now. Do you understand what redundant means? Using that logic you should just fill the entire group with clerics just in case. It's less likely to cause a wipe with 3 clerics than 1 right? The cleric unlike a shaman can also rez if someone dies (including one of the other clerics). If DPS is truly unimportant why wouldn't you bring more heal power and an extra rez? Or better yet bring a necro instead who can heal in a pinch and rez and mez and do more damage?
I do understand what redundant means. You are only using it for Shamans though, and not the Mage. The Mage's DPS is also redundant, as you have admitted.

You are also taking my argument to the extreme by arguing for 4 clerics. That wouldn't work since you couldn't kill fast enough, which increases risk.

Basically there are two camps of thought here. You are the type of person who prefers higher risk, higher speed groups. I prefer more consistent groups. From my experience the higher risk higher speed groups tend to end up farther behind than the consistent groups. The higher risk, higher speed groups don't think so because it feels good when you are playing well, and you forget when you wipe or play bad.

The reason why Shaman wins here is because having a broader toolkit means your group can do more things. A third Enchanter, a Mage, or a Shaman are all redundant in a group with 2x Enchanters and a Cleric. The question is simply which redundancy you prefer. I prefer the redundancy that expands what the group can do, while reducing wipe chances. Consistency + better coverage of camps is a more powerful combination than simply slightly faster kill speeds.
Last edited by DeathsSilkyMist; 09-04-2022 at 03:22 PM..
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  #3  
Old 09-04-2022, 04:00 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The Mage's DPS is also redundant
DPS is never redundant. This is why I think you don't understand the word. DPS can be stacked infinitely. Healing/slows.etc do not stack if there's no hp to heal and the mob is already slowed.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #4  
Old 09-04-2022, 04:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
You can though. Because root rotting mobs in a group is retarded.
Your preferences are irrelevant to the facts. If your group cares about DPS, they will maximize their DPS. Otherwise your group doesn't care as much about DPS.

Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
DPS is never redundant. This is why I think you don't understand the word. DPS can be stacked infinitely. Healing/slows.etc do not stack if there's no hp to heal and the mob is already slowed.
You can heal multiple people at the same time with more healers, which is a benefit. There can be multiple people/pets damaged at the same time.

DPS loses efficiency as you stack more, because it gets harder and harder to significantly increase your DPS with a fixed setup like a four man group. Also, all of the content a four man group can kill doesn't have a ton of HP to begin with. DPS also loses efficiency when the mob has less HP, because the amount of time you save per kill is smaller. The difference in kill speed on a mob with 8000 HP is only about 5 seconds when comparing 222 DPS to 192 DPS.

It takes 9 minutes at 35 DPS to get a WW Dragon down to 20% - https://www.youtube.com/watch?v=J_Pro4F0B0I .

If your group does 150 DPS, it will take 165 seconds to kill the mob (24750 / 150) = 165 seconds.

If your group does 180 DPS, it will take 138 seconds to kill the mob (24750 / 180) = 138 seconds.

As you can see, you are only saving 27 seconds by adding the extra 30 DPS on a fight that is already less than 3 minutes. Most of the time that is not going to matter when fighting harder mobs like WW Dragons due to respawn times and the number of available WW Dragons. It's better to ensure the kill by increasing safety instead of saving a few seconds on the kill. Losing the mob to other groups, or spending time recovering is going to be much worse than the benefit of killing the mob 27 seconds faster.
Last edited by DeathsSilkyMist; 09-04-2022 at 04:33 PM..
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