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Old 08-23-2022, 11:00 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I am doing correct math. You are a clueless person that doesn't understand the math, nor time expenditure and spell efficiency.

The max a Shaman can do for this group is Bane of Nife (with 3 ticks triggering) + Blast of Poison every 30 seconds. In addition to casting those spells during that time period you can Canni 6 times. When combined with C2 you're generating 557 mana, while spending 620 mana. So we're actually over the allotted mana amount, but I am being nice saying it's sustainable. The Cleric needs to heal that health you are losing from Canni though, which they could have put into their own damage spell instead.

When properly estimating resist rates, you are doing 40 DPS with spells + pet if the Cleric funnels their own mana into you, as compared to a Mage doing 100 + the Cleric generating like 6 DPS with their own DD. Thus, the Mage is generating 66 more DPS than the Shaman. Deal with it.
Blast of Poison isn't as efficient as Ice Strike. Right off the bat you are using a bad spell lol. And you think you are doing the rest of the math right?[You must be logged in to view images. Log in or Register.]

Blast of Poison does 400 damage for 200 mana. Ice Strike does 675 damage for 250 mana lol.
Last edited by DeathsSilkyMist; 08-23-2022 at 11:03 PM..
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Old 08-23-2022, 11:01 PM
Troxx Troxx is offline
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Old 08-23-2022, 11:05 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Blast of Poison isn't as efficient as Ice Strike
Yes it is, when accounting for the fact that you lose a cast of Canni to use Ice Strike in comparison, and Ice Strike fizzling more. You yet again don't get it. Bring your dumb "conjuration specialization" into the equation and you're even more wrong. Fool.
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Old 08-23-2022, 11:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Yes it is, when accounting for the fact that you lose a cast of Canni to use Ice Strike in comparison, and Ice Strike fizzling more. You yet again don't get it. Bring your dumb "conjuration specialization" into the equation and you're even more wrong. Fool.
You don't know fizzle rates then lol. Are you just a low level player who is pretending to be max level? Fizzling does occur more often when you aren't 60. I am not using Conjuration specialization either hehe.
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Old 08-23-2022, 11:08 PM
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Old 08-23-2022, 11:20 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You don't know fizzle rates then lol. Fizzling does occur more often when you aren't 60.
Fizzling happens at Level 60, and the higher level a spell is, the more it fizzles. That's a fact and needs to be accounted for, even if it's a small difference.

As I already described, Ice Strike is only a 2.03 damage-to-mana spell when accounting for the lost Canni time. Blast of Poison is 2.0 and the difference in fizzle rate between the two covers that small difference and makes them essentially even. And you have to use the poison spell over the cold spell regardless for Velious giants, which is very relevant.

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I posted a video of how fast a Shaman can regenerate mana.
Anyone with a brain already knows how fast a Shaman can regenerate mana. It's factual math.

You factually can not stand around spamming Canni non-stop. You have to actually cast other spells to do damage, which reduces your Canni time. Your "video example" is idiotic, as always.
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Old 08-23-2022, 11:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Fizzling happens at Level 60, and the higher level a spell is, the more it fizzles. That's a fact and needs to be accounted for, even if it's a small difference.

As I already described, Ice Strike is only a 2.03 damage-to-mana spell when accounting for the lost Canni time. Blast of Poison is 2.0 and the difference in fizzle rate between the two covers that small difference and makes them essentially even. And you have to use the poison spell over the cold spell regardless for Velious giants, which is very relevant.



Anyone with a brain already knows how fast a Shaman can regenerate mana. It's factual math.

You factually can not stand around spamming Canni non-stop. You have to actually cast other spells to do damage, which reduces your Canni time. Your "video example" is idiotic, as always.
You keep missing the part where I am telling you that you aren't going to be cannibalizing the entire time, because a group isn't going to be pulling 77 mobs an hour. There will be breaks in between.

Your 2.03 damage-to-mana ratio idea is nonsense. Again, you are assuming the group is pulling 77 mob an hour, therefore the Shaman cannot do anything but canni.

Any camp where you could pull 77 mobs an hour, the Shaman can simply go to another area and root rot while the main group is killing just fine. Nobody cares about your Velious Giants example. In Kael your DoTs will last the full time. You are not killing plate house mobs in 20 seconds lol.
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Old 08-23-2022, 11:48 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You keep missing the part where I am telling you that you aren't going to be cannibalizing the entire time, because a group isn't going to be pulling 77 mobs an hour. There will be breaks in between.
A group can certainly pull 77+ mobs an hour if they are good and want to progress the most. And the "breaks" should be for movement, looting, or general afk needs, which means you aren't able to cast during that time anyway. Regarding movement in general, you don't need to kill 77 mobs per hour to achieve maximum efficiency if the area dictates needing to move around to farm (such as running between different areas of PoM). The amount you can kill is still dictated by the DPS though; you want to be doing the most when not moving, otherwise you're killing less. You don't get it.

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Nobody cares about your Velious Giants example. In Kael your DoTs will last the full time.
Anyone who wants to hunt Velious giants cares. And no your DoT's are not lasting full time. Like I already said before, a 12k HP target is dying in less than 30 seconds. Just keep being wrong.
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Old 08-23-2022, 11:52 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
A group can certainly pull 77+ mobs an hour if they are good and want to progress the most. And the "breaks" should be for movement, looting, or general afk needs, which means you aren't able to cast during that time anyway. Regarding movement in general, you don't need to kill 77 mobs per hour to achieve maximum efficiency if the area dictates needing to move around to farm (such as running between different areas of PoM). The amount you can kill is still dictated by the DPS though; you want to be doing the most when not moving, otherwise you're killing less. You don't get it.



Anyone who wants to hunt Velious giants cares. And no your DoT's are not lasting full time. Like I already said before, a 12k HP target is dying in less than 30 seconds. Just keep being wrong.
Please show me the level 60 camp where they are pulling 77 mobs per hour. High level dungeons have a 30 min respawn time.

https://youtu.be/QjJZgbTUoLk?t=850 Those giants aren't dying in 30 seconds with a 6 man group lol. Sorry you are wrong yet again.

https://youtu.be/evvWDdkh6Xk?t=13968 another video, giants aren't dying in 30 seconds with an Ench pet.

I am pretty sure you are just a low level player that seems to think all zones are like the low level zones you can chain pull.

But I am sure you will say something like "I could play way better!", while you have yet to show anything lol.
Last edited by DeathsSilkyMist; 08-24-2022 at 12:11 AM..
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