Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 08-23-2022, 12:55 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,326
Default

Magician would fare best for a player who's either innately limited (say, a little kid or a non-gamer), or a player who has no intention of putting all that much work into his character. Magician would work fine if it's topping out at level 55-57 or some such and wearing rags, heck gearless if it wants, while the shaman's going to be a downer if played by the same individual, not useless, but always haunted by the knowledge of how far it is from its potential. Shamans require a lot of investment to get the most out of them, both time and platinum, it's probably the class's largest drawback.

The shaman's single target damage dealt is lower than the magician's on average, but not by so much as most folks typically expect. Part of the reason for the larger gulf, in usual practice, is because damage isn't everything and the shaman can usually find other better things to do to make the group more comfortable and the game session more pleasant while the magician has no choice but to deal damage since it's all he can do. Power gamers tend to ignore things like convenience or mental fatigue but such factors, with real people involved, are quite often the difference between having say a 2 hour session versus going three or four hours.
Last edited by Danth; 08-23-2022 at 12:58 PM..
Reply With Quote
  #2  
Old 08-23-2022, 12:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,207
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Magician would fare best for a player who's either innately limited (say, a little kid or a non-gamer), or a player who has no intention of putting all that much work into his character. Magician would work fine if it's topping out at level 55-57 or some such and wearing rags, heck gearless if it wants, while the shaman's going to be a downer if played by the same individual, not useless, but always haunted by the knowledge of how far it is from its potential. Shamans do require a lot of investment to get the most out of them, both time and platinum, it's probably the class's largest drawback.
100% agree. Other circumstances change the equation, such as the player's ability or time. You aren't going to be asking an 8 year old to play an Enchanter hehe.

A Shaman has a huge investment for sure. With a 4 man static you could farm plat pretty well to get your Shaman Torpor, and then your static would be in a great spot.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The shaman's single target damage dealt is lower than the magician's on average, but not by so much as most folks typically expect. Part of the reason for the larger gulf, in usual practice, is because damage isn't everything and the shaman can usually find other better things to do to make the group more comfortable and the game session more pleasant while the magician has no choice but to deal damage since it's all he can do. Power gamers tend to ignore things like convenience or mental fatigue but such factors, with real people involved, are quite often the difference between having say a 2 hour session versus going three or four hours.
Agreed.
Last edited by DeathsSilkyMist; 08-23-2022 at 01:01 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.