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#1
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Beyond that, overcrowding exists in the form of level 60 alt armies and shared accounts more so than actual players. And then there was overcrowding on green server which reached upwards towards 2600 pop before teal according to some comments. Quote:
https://web.archive.org/web/20001215...tiontools.shtm Quote:
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#2
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__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#3
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It isn't disingenuous to argue that alt armies parked at nearly every raid target create overcrowding the moment that target spawns. Players desync semi-regularly because of this. People can conceivably have or have access to more level 60 characters than there are raid targets in the game world, as opposed to the 8 characters and sole account most players had in classic. By it's very nature, a PVE server "dictates less interaction with other people on the server simply because people don't like" PVP. Similarly, those who like PVP don't all like the same PVP. That's why there were different servers with different rulesets. We don't have that luxury here, so we have to try our best to compromise. The hardcore players have received the lion's share of content for years. Their concern may very well be that if they give an inch, the casuals will take a mile. This would be a legitimate concern if they weren't dealing with casuals who have little to no interest is dedicating the time required for daily/weekly forays into ToV, PoG, etc. https://web.archive.org/web/20000306....cgi?read=1205 Quote:
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