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Old 08-07-2022, 12:43 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Its about competition. The only reason why you don't think so is because you don't have the ability to compete. It would be awesome if there were 3 or 4 guilds at the same level as Vanquish. Sadly there aren't, and guilds seem to prefer welfare over improving their raiding ability.
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Old 08-07-2022, 01:11 AM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Its about competition. The only reason why you don't think so is because you don't have the ability to compete. It would be awesome if there were 3 or 4 guilds at the same level as Vanquish. Sadly there aren't, and guilds seem to prefer welfare over improving their raiding ability.
competition died when sleeper woke, sorry you werent there.
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Old 08-07-2022, 07:32 AM
eisley eisley is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
competition died when sleeper woke, sorry you werent there.
The year or two after Sleeper Awakening were pretty competitive times too. The early Awakened/Aftermath era. I found this period to be more *competitive* than the Rampage/Forsaken era.

I think most people accepted the inevitable reality that you were either in Rampage or you were never seeing a Warder.

After the awakening, a lot of questions rose and the scene became a lot more open and the meta shifted. FTE races, low numbers kills, etc.
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Old 08-07-2022, 02:39 AM
Arvan Arvan is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Its about competition. The only reason why you don't think so is because you don't have the ability to compete. It would be awesome if there were 3 or 4 guilds at the same level as Vanquish. Sadly there aren't, and guilds seem to prefer welfare over improving their raiding ability.
Go play call of duty then. No one cares that you want to pretend having no life and poopsocking for 16 hours means something.
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Old 08-07-2022, 03:05 AM
Croco Croco is offline
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Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Go play call of duty then. No one cares that you want to pretend having no life and poopsocking for 16 hours means something.
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Old 08-07-2022, 04:50 AM
Ennewi Ennewi is offline
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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
<Aradune> "..we're hoping there will simply be less crowding and therefore less competition.." Is that the case here on p99?
overcrowding site:www.project1999.com

Beyond that, overcrowding exists in the form of level 60 alt armies and shared accounts more so than actual players. And then there was overcrowding on green server which reached upwards towards 2600 pop before teal according to some comments.

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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
<Aradune> "EQ, though, is a social game, based on interdependence in many ways." You've just proven the point I was making. This game, the very best parts of it, rely upon interdependence with one another. You, nor any other player, hast the right to dictate less interaction with other people on the server simply because you don't like it.
The devs at SOE concluded that each player did in fact have the right to dictate less interaction with other people on those servers and allowed as much through the /ignore command while also providing GMs with commands of their own to restrict players who were deemed to be in violation of the rules.

https://web.archive.org/web/20001215...tiontools.shtm

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/ignore
This command is for the ignore feature. If someone in the game is bothering you type /ignore NAME. To see a list of everyone on your ignore list type /ignore and the list will appear. To remove someone from the list, simply type /ignore NAME and it will remove them.
https://web.archive.org/web/20010301...eqcommands.htm

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/freeze - GM Command. Allows the GM to "freeze" a character - immoblizing them.
/harmless - GM Command. Renders targeted player harmless. They cannot harm anything until they've been restored by the /harmful command.
/silence - GM Command. Targeted player can no longer communicate via ANY channel. Must be reversed with /unsilence.
https://www.project1999.com/forums/a.../t-227049.html

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01-31-2016, 04:20 PM
knix knix is offline
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Default over level 5 spam filter is detrimental and not classic
Rogean: Accounts with characters under level 5 will now be subject to the following chat limits across all public channels:
2 Messages per 10 seconds.
Messages must be under 80 characters.
Messages must contain 70% Lowercase alphabet.
Rogean: All characters are subject to a one message per half-second limitation across all public channels.
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01-31-2016, 04:50 PM
Man0warr Man0warr is offline
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It's not a bug, even if it isn't classic. Blame Greengrocer.
Also, if interactions and interdependence are so important to competitors, than the most competitive players wouldn't have even considered using autofire and/or scripting.

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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
You are neglecting the time locked server that you play on, the very reason for being here.
https://www.project1999.com/forums/s...=303827&page=4

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07-31-2018, 07:06 PM
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imo blue won't be the museum due to how long we spent in Kunark and Velious, as green would be timeline accurate, I think that has a better chance. but again just my opinion.

and to clarify the OP, all those things I rattled off were just things that i had suggested or heard suggested by someone else. That doesn't mean nilbog or any other dev is in agreement with them or on board with them, just things that I thought sounded A+

<3
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
https://www.project1999.com/index.php?pageid=about

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The server will stop at Velious, at which point many options will be considered, including possible custom content that will maintain the spirit of the game, and/or an additional new server starting over at Pre-Kunark.
https://www.project1999.com/forums/s...ad.php?t=86584

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10-19-2012, 01:33 PM
Rogean Rogean is offline
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Bazaar will never exist.
PoKnowledge will never exist.

Nexus... maybe.
AA's.. unlikely but I wouldn't completely rule them out.. maybe a small amount of them.

But reusing plane of power zones and attaching them to existing zonelines spread out across the current norrath, definitely a possibility. Those zones look great, and lots of room for content. All the mobs and itemization would be custom to stay in line with velious level RvR.
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Old 10-19-2012, 07:56 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
More likely it would become shadowhaven.

Gfay is difficult because there's no evil vendors or bank.
I see no reason to introduce shadowhaven. Cat people will never exist on P99.

I'd also like to avoid Nexus being the new EC, if it was introduced even just as a zone to get across continents. Maybe make it a "void" like zone.. you can't speak, can't do anything but utilize the porter pads. AFK Long enough and you're ported back to wence you came!
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
Btw, 340 people in ToV yesterday and it was awesome. Very little friction to be had, communication was healthy, joking and bullshitting in /ooc.

Anyone else notice that the loudest, most disgruntled, and "pissed off at the world" folks here represent about 10% of the population? The rest of server gets along just fine. We all have friends across many guilds and help each other frequently, even while raiding.

There's a false picture being portrayed here
You must be referring to yourself when referring to that 10%.

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  #7  
Old 08-07-2022, 11:07 AM
loramin loramin is online now
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
overcrowding site:www.project1999.com

Beyond that, overcrowding exists in the form of level 60 alt armies and shared accounts more so than actual players. And then there was overcrowding on green server which reached upwards towards 2600 pop before teal according to some comments.



The devs at SOE concluded that each player did in fact have the right to dictate less interaction with other people on those servers and allowed as much through the /ignore command while also providing GMs with commands of their own to restrict players who were deemed to be in violation of the rules.

https://web.archive.org/web/20001215...tiontools.shtm



https://web.archive.org/web/20010301...eqcommands.htm



https://www.project1999.com/forums/a.../t-227049.html





Also, if interactions and interdependence are so important to competitors, than the most competitive players wouldn't have even considered using autofire and/or scripting.



https://www.project1999.com/forums/s...=303827&page=4



https://www.project1999.com/index.php?pageid=about



https://www.project1999.com/forums/s...ad.php?t=86584







You must be referring to yourself when referring to that 10%.

[You must be logged in to view images. Log in or Register.]
Man, I'm not even in this fight, but that was a wall of disingenuous arguments!
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  #8  
Old 08-07-2022, 03:57 PM
Ennewi Ennewi is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Man, I'm not even in this fight, but that was a wall of disingenuous arguments!
It isn't disingenuous to argue that player behavior requires a certain amount of controls be used. This is true even outside of game, with the forum bans and discord having slowmode/bans. During the greengrocer alt spam years back, players were told by staff that they could train any of his newly created characters to prevent him from spamming EC, because he would do it at all hours of the day when staff couldn't be on due to rl obligations. We were specifically allowed to prevent him from having more interactions with /ooc, /auction, and /shout because people didn't like trying to /ignore the long confusing names of his new characters every hour on the hour.

It isn't disingenuous to argue that alt armies parked at nearly every raid target create overcrowding the moment that target spawns. Players desync semi-regularly because of this. People can conceivably have or have access to more level 60 characters than there are raid targets in the game world, as opposed to the 8 characters and sole account most players had in classic.

By it's very nature, a PVE server "dictates less interaction with other people on the server simply because people don't like" PVP. Similarly, those who like PVP don't all like the same PVP. That's why there were different servers with different rulesets. We don't have that luxury here, so we have to try our best to compromise. The hardcore players have received the lion's share of content for years. Their concern may very well be that if they give an inch, the casuals will take a mile. This would be a legitimate concern if they weren't dealing with casuals who have little to no interest is dedicating the time required for daily/weekly forays into ToV, PoG, etc.

https://web.archive.org/web/20000306....cgi?read=1205

Quote:
Posted By: DarkHelm Da Bad of CC
Posted On: 1:54 p.m. 27/2/1999
Subject: PvP server


This is taken from an interview with Brad Mcquaid and PC ign:

BM: Several ways, really. First, the PK switch which

allows players to choose whether they want to be

involved in Player vs. Player combat is turning out to

be a HUGE success. We launched Phase 4 with 5

regular servers and one unrestricted PvP server. So far,

less than five percent of Phase 4 testers have chosen to

play on the PvP server, and the majority are choosing to

play non-PK on the regular servers. Clearly, the players

have spoken loud and clear on this issue.

Also, EverQuest is a very group oriented game. We allow the

players to form groups and guilds, and to share

experience and loot, and to communicate globally. By

creating a more cooperative game, players are finding

both the need and desire to work together with others

and not just perceive another player as a target or a

victim. ItÂ’s really refreshing to see.
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  #9  
Old 08-07-2022, 09:43 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Go play call of duty then. No one cares that you want to pretend having no life and poopsocking for 16 hours means something.
You could turn the same argument around to yourself. Nobody cares you want welfare pixels[You must be logged in to view images. Log in or Register.]
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  #10  
Old 08-17-2022, 11:17 PM
magephyre1 magephyre1 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You could turn the same argument around to yourself. Nobody cares you want welfare pixels[You must be logged in to view images. Log in or Register.]
You are a goddamned middle-aged person. You talking like this is a fucking sickness. You are mentally ill and instead of doing something to help it you're funneling your entire being into maintaining it.
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