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#1
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As long as the basic necessities are covered regarding heals/tank/CC, DPS is the most important thing in a group. It's just that on the whole, class has far, far more impact on DPS than gear does. Gear is irrelevant for casters, monks will often be out pulling half the time anyway, and rogues can get their epic from a vending machine. There's no real reason to screen for gear. There is a reason to screen for class, which people very much do, because DPS matters an incredible amount. This is why nobody is happy to take a druid or wizard along as DPS. It's way too impractical to check someone's gear. What are you gonna do, send them a tell asking them to link their magelo? Have them show up and inspect them, then tell them to leave if they don't meet the standards? But you very much do mind what class they are, you do that yourself 100%, and that's because you know that if you don't have good DPS in the group, it's gonna be a dogshit group and a waste of your time. Utility isn't that important. People know the game like the back of their hand and are vastly overgeared on average. Ask anyone whether they would prefer to fill their DPS spot with an epic rogue/mage, or a druid/wizard for the sake of having evac. A group needs enough healing and CC to not die, and then all that matters besides is DPS because that's what determines how well your time is spent. | |||
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Last edited by greatdane; 08-01-2022 at 07:56 PM..
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#2
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Having group members who know how to play the game and a decent group composition is all you really need to run most successful groups. Typically speaking a decent group composition has good utility, which is why utility is generally more important. Obviously there are exceptions to the rule, as some camps are harder than usual, and need more specific compositions to be successful, but most normal camps do not need this. I agree doing gear checks is a shitty thing to do, but luckily you don't actually have to do them, because DPS isn't as important as you claim[You must be logged in to view images. Log in or Register.] EDIT: You are also incorrect about gear having no effect on caster DPS. Max mana can very much effect how much DPS a caster is doing. More med time = less casting = less DPS. And to be clear, I include CC and Healing in the "utility" category.
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Last edited by DeathsSilkyMist; 08-01-2022 at 08:18 PM..
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#3
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DPS matters an incredible amount, but DPS is mostly down to class, not gear. How often do you willingly choose a wizard over a rogue, or a druid over a magician, when filling a DPS spot? Probably never, unless you're favoring a friend over a stranger. That's because DPS matters more than anything when grinding, provided that you're not literally dying to XP mobs, which is very easy to prevent with just the very basics covered. Nobody puts together a group consisting of a cleric, druid, bard, enchanter, paladin and ranger, because while that group would have all the utility in the world, it wouldn't maintain an acceptable rate of kills/hour. Meanwhile, people will happily go with three or even four top-tier DPS classes and just a single healer and a tank. | |||
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Last edited by greatdane; 08-02-2022 at 11:26 AM..
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#4
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Please share the leveling path data! EDIT: Also, you can't weigh soloing heavily for rogues, because they are a grouping class. Otherwise you would end up rating something like a Cleric lower, even though they shouldn't be rated lower because of that. Quote:
Melee DPS is heavily dependent on gear. As you say, Weapons and a Haste item. But plenty of people have bad weapons and haste items[You must be logged in to view images. Log in or Register.] If you don't gear screen, you could get a Rouge with an FBSS and a 0.33 ratio weapon or a Rogue with his Epic and a 0.6 ratio weapon. You probably don't notice the difference, even though the increase in DPS between those two would be considerable. Again, this is easy proof that DPS doesn't matter as much as you say. The reason why people don't pick Wizards is mostly due to stigma. A good wizard (especially with clickies) can DPS fine. Druids aren't really DPS classes in groups, so that isn't really a good analogy (unless they are charming, in which case they are better DPS than a Mage).
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Last edited by DeathsSilkyMist; 08-02-2022 at 12:12 PM..
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#5
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I also want to know where all these non-COTH-parked magicians at 60 are at, because I don't see 'em around very often at all in the parts of the game I hang out in. What are they doing? Besides raiding, that is. I see them doing something like 4-way in Kael Drakkel once in awhile but on balance it's a rather uncommon 60 to see out and about.
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#6
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When talking about overall power, no class is excluded from any one area and you need to consider every aspect of the game. Solo, duo, trio, 4, 5, 6 man groups, and raids. Clerics will take a hit because of solo, but they are a much better duo/trio class than rogues, so they get more points for that. When you evaluate every aspect, mages do pretty well. Rogues do great in bigger groups & raids, but overall they fall pretty far down there with rangers & wizards. If you think that OP/UP means giving rogues an exclusion in the solo scene since they weren't necessarily intended to be solo classes, then we are having 2 entirely different discussions [You must be logged in to view images. Log in or Register.] Edit: https://wiki.project1999.com/Loraen%...election_Guide I think Loraen did a pretty good job at rating each class overall. I'd probably tweak a few things since he made this in Kunark era, like SK/pal can solo a lot better than he gives them credit for, but overall I think it's pretty good, and as you can see, magicians are pretty high up, because they shine in almost any situation. | |||
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Last edited by Crede; 08-02-2022 at 12:54 PM..
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#7
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Mages are designed to solo, group, and raid. Rogues are designed to group and raid. The only reason why raiding typically has a lower consideration in this type of evaluation is because a "normal" player is only casually raiding, REGARDLESS of class. So you can include such a consideration because it isn't class specific.
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#8
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