Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 07-27-2022, 03:54 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,566
Default

Quote:
Originally Posted by Ghost of Starman [You must be logged in to view images. Log in or Register.]
I thought Shamwowi had some decent logical takes on things in previous threads I've read, but this "DPS doesn't matter and isn't important in groups because people don't gear check" take is really dumb and low IQ, to put it bluntly.

What's the purpose of a non-farming group under *ideal* conditions? It would be to maximize XP per hour given time is our constraint. How do you maximize XP flow? by killing faster and minimizing deaths and downtime.

Increased DPS leads to faster killing, and also minimizes deaths by reducing the amount of time the group is taking damage per mob by eliminating them faster, especially if you're fighting casting mobs and can burn through them, for example, before they land an Ice Comet on your tank. The only time DPS is redundant is if you're killing so fast you're able to completely clear whatever area your camping and are forced to wait for repops.

The only support you need is the minimum amount necessary to prevent wipes and death, having too much redundant support / utility can actually lead to more death due to slow kill time combined with mob pops / patrols / etc.

The fact that (most) P99 players aren't complete assholes like many modern gen MMO players and gatekeep based on gear checks is due to a combination of factors, including the lower population leading to higher reputational costs of being a jerk (you can't just random queue for a raid/group like in WoW, you're going to be seeing the same people over and over and they'll remember if you were an ass), less choice of groupmates due to the smaller pop, the average age of players being much higher than a modern game, and the fact that the game isn't *AS* punishing for non-optimal groups as some modern MMOs are.
Irrelevant nonsense. The only thing that matters is how people actually play the game. Not how you think it plays on paper. Factually speaking most groups have suboptimal DPS due to class composition and gear. This does not stop players from leveling up efficently. If you don't know this, you don't play the game.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:07 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.