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  #1  
Old 05-23-2022, 11:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
A qualified rotation is still a rotation.

Hammer out the rotation details on your own, I've answered the question.

It doesn't have to be Sontalak even, tier gatekeepers would fine if staff felt like doing 2 or 3 instead of 1.
EDIT: If you are trying to say there is one single mob that is contested to give guilds the right to a rotation, that wouldn't work because it would just incentivize the biggest guild to get bigger and Zerg the target down every week. Then you would literally have just one big guild monopolizing the whole game because they are the only ones on the rotation. It wouldn't be the exact opposite of what is intended by suggesting rotations. That is why Vindi was used for a little bit as a "qualifier" mob, because it respawned every day at least. If the mob was on a weekly respawn, then the first guild to get on the "rotation" would spend all of it's energy keeping that specific target down, locking the rest of the server out of content. Vindi at least spawns every 8 hours, so it's harder to keep him down all the time. But Vindi isn't a super good indicator for how skilled a guild is, because he isn't super hard.
Last edited by DeathsSilkyMist; 05-23-2022 at 11:25 PM..
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Old 05-23-2022, 11:22 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Oh, you were being serious? Your example is just "winner gets the mob". That is how it works without rotations. I am not sure why the "gatekeeper" mob is relevant, because whoever kills it gets "rotation rights". But if a different guild kills it every week, then you just keep switching "rotation rights", and there is no difference between not having rotations at all. What is the benefit of having "rotation rights" if you are still killing the mob every week?
Because you only have to kill the gatekeeper mob every X time to be on the rotation for other mobs for Y time.

I hope this helps with your pedantry. 👍
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Old 05-23-2022, 11:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Because you only have to kill the gatekeeper mob every X time to be on the rotation for other mobs for Y time.

I hope this helps with your pedantry. ��
It's not pedantry, you are just not explaining your idea well[You must be logged in to view images. Log in or Register.] And it isn't a good idea, because what is to stop the top guild from locking the rest of the server out of the rotation? That would do exactly the opposite of what's intended by rotations. You are just incentivizing a single mega-guild who can kill Sont way faster than anyone else, and thus locking the other guilds out of the rotation. Then they get free reign on all the mobs in the game.
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Old 05-23-2022, 11:30 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's not pedantry, you are just not explaining your idea well[You must be logged in to view images. Log in or Register.] And it isn't a good idea, because what is to stop the top guild from locking the rest of the server out of the rotation? That would do exactly the opposite of what's intended by rotations.
You seem to understand it perfectly well but are still complaining. That's pedantry.

Compete for 1 mob, then leave the staff alone and rotate the others. It's not hard to understand.
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Old 05-23-2022, 11:33 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
You seem to understand it perfectly well but are still complaining. That's pedantry.

Compete for 1 mob, then leave the staff alone and rotate the others. It's not hard to understand.
It isn't pedantry when I am discussing the primary thrust of your argument. It isn't a minor detail to say your system literally allows a mega guild to control the entire game, which is the opposite goal of the proposition lol.

Why not just compete for all the mobs and leave the staff alone? No rotations. That would be easier, and at least smaller guilds would get a shot at content, instead of being perma-locked out of the rotation.
Last edited by DeathsSilkyMist; 05-23-2022 at 11:35 PM..
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Old 05-23-2022, 11:36 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Why not just compete for all the mobs and leave the staff alone? That would be easier, and at least smaller guilds would get a shot at content, instead of being perma-locked out of the rotation.
Because you can't spell competition without 'petition'.

1 mob is clearly less staff involvement than every mob.

You're bright as a well.
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Old 05-23-2022, 11:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Because you can't spell competition without 'petition'.

1 mob is clearly less staff involvement than every mob.

You're bright as a well.
And no staff involvement on any mobs is even better for them[You must be logged in to view images. Log in or Register.] Just ignore all petitions and let people play.
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