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#24
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For your specific suggestions: 1. Any time challenge is typically player number based, rather than skill based. Why? Because unless your raid is extremely unorganized or bad at the content, 60 players are going to clear content much faster than 40 players. If the intent of "competitive rotations" is to get lower skill, lower player count guilds into the mix, time challenges are out. The top two guilds would win the vast majority of the time. 2. The minimalist challenge is interesting, but again it is a bit of a chicken and egg problem. Unless you are on a server where everybody is equally geared or equally unfamiliar with PoSky, the big guilds would win in a minimalist competition. Why? Because they have top tier raid gear, which means they can typically clear things faster than normal/undergeared players. So ironically the only way to win the minimalist competition is to have all of the best gear, which you can't get because you are a smaller and/or less skilled guild. 3. Survialist has the same issue. More people = less deaths. Why? Because you can just bring a lot more clerics/druids/Shamans to keep players alive. You can also bring more DPS to kill mobs faster than they can kill you. 4. Explorer is similar to the minimalist challenge in the sense that the better geared you are, the better you would do, and the top guild is always going to be better geared. 5. Low level also has the same issue, since the top guild can twink.
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