Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old 05-18-2022, 09:15 AM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,724
Default

Quote:
Originally Posted by Tigerstyle Wutangfist [You must be logged in to view images. Log in or Register.]
(2)Prog/MOTG/FA should drop Primal weapons more often than current;
I am confused about this. Right now, on p99, the named golems have a 100% chance of dropping a primal weapon, each time, pre sleeper waking. They have a 50% chance post sleeper waking.

According to the research posted in this thread, they should not drop primal at 100%, pre or post sleeper.

This suggests 20%.
Quote:
But to Fitten, just because the zone is easier doesn't mean we, as the guild just starting to enter it, want it that way. Sure, its easier to get primal from motg/prog now..but I for one would way rather have it back the way it was before. No warders will cut down primal a ton, since golems seem to drop primal bout 1/5 kills.
https://web.archive.org/web/20011030...c&f=4&t=000292
This suggests 100%.
Quote:
That said, we cleared all the Sentries from the zone-in to the area around the MToG and the Prog, including all the spawns inside the Prog room (basically everything from zone-in to the doors leading to the Library). We then COH'd down and took out the FA. For the effort:

MToG = 1 Primal Warsword
Prog = 1 Primal Brawlstick
FA = 1 Primal Hammer
No numbers, but possible 0% per raid, so <100%.
Quote:
The "good" thing about the 4th warder being killed is that ST becomes easier to raid - no mobs see invis, the 3 named golems drop primal (although you can still go through motg, prog, and final arb and get 0 drops)...and that's it.
Rare chance? <100%
Quote:
However, those 3 named golems (master of the guard, the proginator (or whatever), and the final arbitor) have a rare chance of dropping primal. The regular golems continue to drop priceless.
Not very common. <100%.
Quote:
The Golems can drop Primal without the Sleeper awakened. Its not very common, but we got a few Primal 2H handers and few 1H handers from Proj and FA before Sleeper was freed. The only change to the named Golems after the Sleeper is that they can no longer See Invis, their spawn time is decreased from several days to 2 days, and Prismatic Dragonscales are added to the drop tables.
Primal weapon %s of lootdrop:
Quote:
Originally Posted by Tigerstyle Wutangfist [You must be logged in to view images. Log in or Register.]
(3)primal drop rate should be more even across weapon types.

Some citations from prior posts /external sources -

https://web.archive.org/web/20011030...c&f=4&t=000292

A few posts from Croco/others regarding current drop % showing huge disparity and lack of 1hs/1hb/1hp in that order I believe

A number of quality posts from Dolalin as always.
Adjusting the % of primal drops on the lootdrop itself is a next step. The weapons likely need to have equal chances of dropping post-Sleeper.
Last edited by nilbog; 05-18-2022 at 09:41 AM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:44 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.