Quote:
Originally Posted by Weekapaug
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Have a source for this?
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I was trying to find some of the statements old EQ devs have made about it, but haven't yet. The PC Gamer article from the anniversary makes brief reference to it:
"Unable to match their initial scope for Norrath, continents and a few features were trimmed from the original release."
I've definitely seen devs say they had hoped to have Kunark in there by launch. Granted, was it the same Kunark that happened with the expansion? Probably not. I'm assuming there are items and some quests and things that were thought up in the time between launch of the original game and Kunark that weren't conceived of back in 1999. But I know there have been devs who said they were working on the lore and continent of Kunark and just didn't have the time to be able to fully focus on it and get it done by launch of the original base game, so they used that as the first expansion. There's other evidence I remember seeing, such as statements from Brad early on in EQ development saying the world is going to be 5 continents at launch (which would seem to indicate Velious was considered too). For Kunark, various Kunark factions were already included in the original game and you could affect them via killing certain mobs etc.; the lore was already partially built into the base game and certain NPCs will reference it if you talk to them, parts of quests were built in as well. But again as I said I think the Kunark we got was very different (especially with things like graphic detail and itemization) from the Kunark that was originally planned for base game launch.
Separately, there's also a sign in Erudin I think it is about boat passage to Velious that was there prior to the expansions launching, but that's not really the same thing because I haven't seen anything that said Velious was also included in the original launch plan besides the statement I referenced from Brad above.