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  #161  
Old 04-22-2022, 07:57 PM
meconium meconium is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
My advice for green two is enabling ffapvp all lvl ranges pvp skills hard-coded to lvl 60 stats 200 at all lvls in all zones. Disable exp loss. Allow ppl to ks train and bind camp. Make st nukes unresistable and do 70% dmg in pvp. Allow cleric nukes to land for full. Otherwise classic resists for root, slow, etc.

Randomize raid loot. Allow coin loot. Put in pvp vendors that give regen, clarity, port pots to various places all on a 10 second cast delay.

Only log in GMS to hunt boxers and hackers.
This would be way too cool, id bet that would get the attention of people whove never played EQ
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  #162  
Old 04-25-2022, 09:12 AM
arc arc is offline
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Quote:
Originally Posted by AenorVZ [You must be logged in to view images. Log in or Register.]
Others have correctly pointed out the distinction between Everquest and WoW. I wouldn't still be playing the game 23 years later (not currently playing on P99) if it wasn't for the direct competition over content...it was the challenge of the competition between the haves and have nots that kept me coming back.
there's a reason games aren't made like this anymore

spoiler alert: it's because it's shitty design
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  #163  
Old 04-25-2022, 09:22 AM
Goldknyght Goldknyght is offline
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Originally Posted by arc [You must be logged in to view images. Log in or Register.]
there's a reason games aren't made like this anymore

spoiler alert: it's because it's shitty design
How is having a goal in a game S****y design?
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  #164  
Old 04-25-2022, 09:27 AM
arc arc is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
For Jboots it was just different characters.

For everything else it was value. I just came back to the project like a month and a half ago, and selling a single manastone got me caught right back up. A few late nights where I click a button a few times an hour while watching shows was an easy way to set myself up for the rest of this Green. I'll do it again on Green 2.0.
this is not behavior the game should encourage
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  #165  
Old 04-25-2022, 09:37 AM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Goldknyght [You must be logged in to view images. Log in or Register.]
How is having a goal in a game S****y design?
Big difference between having a goal and a game encouraging poopsocking.

As great a game Everquest is/was it's also a great example of what not to do when developing a MMORPG.

There's a reason MMORPGs followed WoW's example and not Everquest's.
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  #166  
Old 04-25-2022, 09:59 AM
eqravenprince eqravenprince is offline
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I think some good ideas have been posted. It would be interesting to see if two servers which one would have the higher population.

1. Server EasyMode - EQ with a whole bunch of quality of life changes.

2. Server HardcoreMode - EQ warts and all.
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  #167  
Old 04-25-2022, 10:46 AM
Goldknyght Goldknyght is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Big difference between having a goal and a game encouraging poopsocking.

As great a game Everquest is/was it's also a great example of what not to do when developing a MMORPG.

There's a reason MMORPGs followed WoW's example and not Everquest's.
id have to disagree. They followed WoW trying to make money thinking thats what gamers wanted. Why they all fail. WoW was only successful to me because of the warcraft brand.
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  #168  
Old 04-25-2022, 11:06 AM
bomaroast bomaroast is offline
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Raid size limits would fix most P99 problems, excepting of course for Charm lasting too long relative to actual classic.
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  #169  
Old 04-25-2022, 11:25 AM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Big difference between having a goal and a game encouraging poopsocking.

As great a game Everquest is/was it's also a great example of what not to do when developing a MMORPG.

There's a reason MMORPGs followed WoW's example and not Everquest's.
Go to a WoW forum and you'll find people complaining about WoW. No game is perfect. Wow is a themepark and every kid gets a trophy, some people like that. EQ is a world, it is beautiful, yet simple in design, complete sandbox with good people and bad people. The biggest gripe in EQ is endgame lacking enough content and the bottlenecks that occur when the server becomes top heavy. This could easily be fixed without turning it into WoW.
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  #170  
Old 04-25-2022, 09:32 PM
DMN DMN is offline
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Quote:
Originally Posted by bomaroast [You must be logged in to view images. Log in or Register.]
Raid size limits would fix most P99 problems, excepting of course for Charm lasting too long relative to actual classic.
Most of the server(s) population doesnt even raid. Not surpsingly your other hawt take is similarly detached from reality.
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