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  #1  
Old 04-13-2022, 04:54 PM
coki coki is offline
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Join Date: Jun 2011
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Glad you guys were able to screw over the server and delete content once you and your buddies all got it!
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  #2  
Old 04-13-2022, 05:32 PM
Phraxas Phraxas is offline
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Join Date: Apr 2020
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Quote:
Originally Posted by coki [You must be logged in to view images. Log in or Register.]
Glad you guys were able to screw over the server and delete content once you and your buddies all got it!
Don’t forget added content, make sure you’re honest on both sides
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  #3  
Old 04-13-2022, 05:56 PM
Decapolis95 Decapolis95 is offline
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Join Date: Jan 2022
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Can someone please explain to my newb ass what all of this means?
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  #4  
Old 04-13-2022, 06:10 PM
Daewyn Daewyn is offline
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Join Date: Nov 2019
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Sure Decapolis95, I'll try to sum it all up for you

Sleeper's Tomb is a raid zone in Velious. To enter, you need a key that drops off of raid dragons that take 25-75 people to kill. They drop a maximum of one key at a time, so it takes months to key a full raid force for the Tomb

The final bosses of the tomb are 4 warders. They drop legacy loot (legacy means at some point it won't drop anymore), as well as primal weapons which are a huge boost to raid DPS.

Lorewise, the warders have been tasked with keeping The Sleeper (aka Kerafyrm) asleep. As long as any warder is alive, Kerafyrm will stay asleep. Once you kill the 4th warder, without waiting first for the others to respawn, Kerafyrm will awaken. This only happens once per server. After this point, the warders will never respawn again.

There's a really cool script that then happens where Kerayrm then goes from zone to zone, killing everything in it's path - players and NPCs alike. Lots of cool plotline / lore stuff as well

Kerafyrm was meant to be unkillable. Level 99 and kills everyone in one round

There were just a couple servers back on live that waited to awaken the sleeper. 2 expansions later, in PoP era, at level 65, a guild was finally able to kill it. It took hundreds of people hours to do it. The strategy involved was corpse cannoning - dying, resurrecting, and getting back in there, over, and over, and over. There was actually a lot of interesting drama over this stuff back in the day. For example the first guild that had a shot to kill the sleeper, got it to ~15% HP, and then the GMs manually despawned it, assuming they were using cheats/exploits (they were not).

As for P99 politics, many want the sleeper to stay asleep for ever so that people can keep farming the Warders for loot. There are many different reasons why players in Seal Team want to awaken it (as well as many reasons why some want to keep it asleep)
1) Yes, there are some players, who view p99 green as a competitive server, and want to prevent other guild forces from getting that loot, so they can continue to compete with an advantage
2) There are many like myself who have dreamed of watching this event. I missed it 20 years ago when I played EQ on live, and I've always wanted to see it. I played on a TLP server trying to witness it, but I was on a plane the day they woke it =/
3) Many are afraid that a rogue force will wake it in the middle of the night, and they don't want to miss the once in a server event. Yes, there is definitely a rogue force that does want the sleeper to awaken at any cost
4) Many ST members want it to waken so as a guild they can focus on other targets instead of always prioritizing tomb targets first
5) There has been a ton of drama in the guild, and many want to awaken it so the drama and the bickering ends
6) Some players see the event as the culmination of the purpose of p99 - to relive the progression of classic -> velious
7) Once the sleeper awakes, new content is added. Namely Essence Lens quest items. Some players want the sleeper to awaken so they can work on these quests
8) Many ST members want to keep it asleep to farm loot for themselves and their friends
9) Many ST members want to keep it asleep so that other guilds will have a chance to kill warders and get legacy items before they go away for ever
10) Some ST players are just team players and are happy to do whatever leadership wants, supporting them and their teammates
11) Some ST members believe that Kingdom has been cheating by breaking the engagement rules on Sleeper's Tomb key mobs (namely the 1 minute 97% rule). They see his as an FU to Kingdom (and in the case of some members, an FU to the GMs), for ignoring these rules and others

In reality, Seal Team is a guild of over 100 active members, and we have varying different opinions and goals. I can tell you that even those leading the guild have been incredibly split on the issue. However, the rogue kill force has put it somewhat out of our control, and most of us agree that we would rather do it on our own terms, than to randomly wake up one day and discovering someone woke it overnight

Let me know if you have any questions

It's a really cool event, and I hope you're able to watch it! Either on the stream, or with your own character
Last edited by Daewyn; 04-13-2022 at 06:19 PM..
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  #5  
Old 04-13-2022, 06:16 PM
Decapolis95 Decapolis95 is offline
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Join Date: Jan 2022
Posts: 53
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Quote:
Originally Posted by Daewyn [You must be logged in to view images. Log in or Register.]
Sure Decapolis95, I'll try to sum it all up for you

Sleeper's Tomb is a raid zone in Velious. To enter, you need a key that drops off of raid dragons that take 25-75 people to kill. They drop a maximum of one key at a time, so it takes months to key a full raid force for the Tomb

The final bosses of the tomb are 4 warders. They drop legacy loot (legacy means at some point it won't drop anymore), as well as primal weapons which are a huge boost to raid DPS.

Lorewise, the warders have been tasked with keeping The Sleeper (aka Kerafyrm) asleep. As long as any warder is alive, Kerafyrm will stay asleep. Once you kill the 4th warder, without waiting first for the others to respawn, Kerafyrm will awaken. This only happens once per server. After this point, the warders will never respawn again.

There's a really cool script that then happens where Kerayrm then goes from zone to zone, killing everything in it's path - players and NPCs alike. Lots of cool plotline / lore stuff as well

Kerafyrm was meant to be unkillable. Level 99 and kills everyone in one round

There were just a couple servers back on live that waited to awaken the sleeper. 2 expansions later, in PoP era, at level 65, a guild was finally able to kill it. It took hundreds of people hours to do it. The strategy involved was corpse cannoning - dying, resurrecting, and getting back in there, over, and over, and over. There was actually a lot of interesting drama over this stuff back in the day. For example the first guild that had a shot to kill the sleeper, got it to ~15% HP, and then the GMs manually despawned it, assuming they were using cheats/exploits (they were not).

As for P99 politics, many want the sleeper to stay asleep for ever so that people can keep farming the Warders for loot. There are many different reasons why players in Seal Team want to awaken it (as well as many reasons why some want to keep it asleep)
1) Yes, there are some players, who view p99 green as a competitive server, and want to prevent other guild forces from getting that loot, so they can continue to compete with an advantage
2) There are many like myself who have dreamed of watching this event. I missed it 20 years ago when I played EQ on live, and I've always wanted to see it. I played on a TLP server trying to witness it, but I was on a plane the day they woke it =/
3) Many are afraid that a rogue force will wake it in the middle of the night, and they don't want to miss the once in a server event. Yes, there is definitely a rogue force that does want the sleeper to awaken at any cost
4) Many ST members want it to waken so as a guild they can focus on other targets instead of always prioritizing tomb targets first
5) There has been a ton of drama in the guild, and many want to awaken it so the drama and the bickering ends
6) Some players see the event as the culmination of the purpose of p99 - to relive the progression of classic -> velious
7) Once the sleeper awakes, new content is added. Namely Essence Lens quest items. Some players want the sleeper to awaken so they can work on these quests
8) Many ST members want to keep it asleep to farm loot for themselves and their friends
9) Many ST members want to keep it asleep so that other guilds will have a chance to kill warders and get legacy items before they go away for ever
10) Some ST players are just team players and are happy to do whatever leadership wants, supporting them and their teammates

Let me know if you have any questions

It's a really cool event, and I hope you're able to watch it! Either on the stream, or with your own character
Got it! Thank you very much!
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  #6  
Old 04-16-2022, 08:59 PM
Abukii Abukii is offline
Orc


Join Date: Feb 2021
Posts: 32
Default

Quote:
Originally Posted by Daewyn [You must be logged in to view images. Log in or Register.]
Sure Decapolis95, I'll try to sum it all up for you

Sleeper's Tomb is a raid zone in Velious. To enter, you need a key that drops off of raid dragons that take 25-75 people to kill. They drop a maximum of one key at a time, so it takes months to key a full raid force for the Tomb

The final bosses of the tomb are 4 warders. They drop legacy loot (legacy means at some point it won't drop anymore), as well as primal weapons which are a huge boost to raid DPS.

Lorewise, the warders have been tasked with keeping The Sleeper (aka Kerafyrm) asleep. As long as any warder is alive, Kerafyrm will stay asleep. Once you kill the 4th warder, without waiting first for the others to respawn, Kerafyrm will awaken. This only happens once per server. After this point, the warders will never respawn again.

There's a really cool script that then happens where Kerayrm then goes from zone to zone, killing everything in it's path - players and NPCs alike. Lots of cool plotline / lore stuff as well

Kerafyrm was meant to be unkillable. Level 99 and kills everyone in one round

There were just a couple servers back on live that waited to awaken the sleeper. 2 expansions later, in PoP era, at level 65, a guild was finally able to kill it. It took hundreds of people hours to do it. The strategy involved was corpse cannoning - dying, resurrecting, and getting back in there, over, and over, and over. There was actually a lot of interesting drama over this stuff back in the day. For example the first guild that had a shot to kill the sleeper, got it to ~15% HP, and then the GMs manually despawned it, assuming they were using cheats/exploits (they were not).

As for P99 politics, many want the sleeper to stay asleep for ever so that people can keep farming the Warders for loot. There are many different reasons why players in Seal Team want to awaken it (as well as many reasons why some want to keep it asleep)
1) Yes, there are some players, who view p99 green as a competitive server, and want to prevent other guild forces from getting that loot, so they can continue to compete with an advantage
2) There are many like myself who have dreamed of watching this event. I missed it 20 years ago when I played EQ on live, and I've always wanted to see it. I played on a TLP server trying to witness it, but I was on a plane the day they woke it =/
3) Many are afraid that a rogue force will wake it in the middle of the night, and they don't want to miss the once in a server event. Yes, there is definitely a rogue force that does want the sleeper to awaken at any cost
4) Many ST members want it to waken so as a guild they can focus on other targets instead of always prioritizing tomb targets first
5) There has been a ton of drama in the guild, and many want to awaken it so the drama and the bickering ends
6) Some players see the event as the culmination of the purpose of p99 - to relive the progression of classic -> velious
7) Once the sleeper awakes, new content is added. Namely Essence Lens quest items. Some players want the sleeper to awaken so they can work on these quests
8) Many ST members want to keep it asleep to farm loot for themselves and their friends
9) Many ST members want to keep it asleep so that other guilds will have a chance to kill warders and get legacy items before they go away for ever
10) Some ST players are just team players and are happy to do whatever leadership wants, supporting them and their teammates
11) Some ST members believe that Kingdom has been cheating by breaking the engagement rules on Sleeper's Tomb key mobs (namely the 1 minute 97% rule). They see his as an FU to Kingdom (and in the case of some members, an FU to the GMs), for ignoring these rules and others

In reality, Seal Team is a guild of over 100 active members, and we have varying different opinions and goals. I can tell you that even those leading the guild have been incredibly split on the issue. However, the rogue kill force has put it somewhat out of our control, and most of us agree that we would rather do it on our own terms, than to randomly wake up one day and discovering someone woke it overnight

Let me know if you have any questions

It's a really cool event, and I hope you're able to watch it! Either on the stream, or with your own character
Page 1, reading is knowledge.
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  #7  
Old 04-16-2022, 09:26 PM
LevelUpLarry LevelUpLarry is offline
Scrawny Gnoll

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Join Date: Jan 2019
Posts: 24
Default Highlights Video

Hey y'all!

For anyone interested in a super condensed version of the event the other night, feel free to check it out on the YouTubes!

https://youtu.be/G1EbSl-UuQ0

Cheers!
__________________
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  #8  
Old 04-16-2022, 09:29 PM
Elizondo Elizondo is offline
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Posts: 2,425
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Quote:
Originally Posted by Abukii [You must be logged in to view images. Log in or Register.]
Page 1, reading is knowledge.
Just a sad and pathetic attempt to shape the narrative through forum propaganda

Nothing more
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  #9  
Old 04-16-2022, 10:07 PM
Phraxas Phraxas is offline
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Join Date: Apr 2020
Posts: 34
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Quote:
Originally Posted by Elizondo [You must be logged in to view images. Log in or Register.]
Just a sad and pathetic attempt to shape the narrative through forum propaganda

Nothing more
Propaganda? Please the Federation Zerg, and Kingdom has been using propaganda for years against Seal Team. And it only works within their ranks.

Ever ask yourself for all the self propaganda being spewed by Kingdom leadership, all these people who got smart and see past it, they left kingdom and other guilds right? How many that left applied to ST, joined ST, how many went back to kingdom and was like wow y’all were right… Seal Team is toxic… I’ll wait…

Now count how many left kingdom, joined seal team, and is still with seal team… yea propaganda it’s a hell of a drug when used blindly…
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  #10  
Old 04-13-2022, 06:09 PM
Tunabros Tunabros is offline
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Join Date: May 2018
Location: California, United States
Posts: 3,334
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Quote:
Originally Posted by Phraxas [You must be logged in to view images. Log in or Register.]
Don’t forget added content, make sure you’re honest on both sides
yeah man

added content is in a form of a quest that makes you turn in your sleeper key

lol
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