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Old 03-20-2022, 10:04 PM
loramin loramin is offline
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Originally Posted by ScottBerta [You must be logged in to view images. Log in or Register.]
You can no longer or at least I have yet to figure out how to tell a pet to go away while your casting your new pet. Meaning before I could tell my pet to go away 1/2 a second before new pet cast. Now you have to time it so your spell finishes close to pet dying. If you miss time spell and it casts when old pet is still alive you will lose all the mana. Or old pet dies to fast and you get summoned or mob agro’s you before new pet is out. It is far harder to do effectively.
Here's what you do. First, use the earth pet, because the root will help a ton.

Second, go beat down a mob until your pet is maybe 15% (faster-hitting mobs you might want to start at 20%). Then, start casting your pet, and then start typing /pet get lost.

A moment before your summon will be cast, hit enter, killing your old pet. Your new pet arrives and you can immediately send it at the mob. Thanks to the root (that he hopefully has from the old pet) your new pet should have time to take agro from him ... but a bit of running around (with jboots) may be necessary sometimes.
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Last edited by loramin; 03-20-2022 at 10:09 PM..
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  #2  
Old 03-20-2022, 10:09 PM
PatChapp PatChapp is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Here's what you do. First, use the earth pet, because the root will help a ton.

Second, go beat down a mob until your pet is maybe 15% (faster-hitting mobs you might want to start at 20%). Then, start casting your pet, and then start typing /pet get lost.

A moment before your summon will be cast, hit enter, killing your old pet. Your new pet arrives and you can immediately send it at the mob. Thanks to the root (that he hopefully has from the old pet) your new pet should have time to take agro from him, but a bit of running around (with jboots) may be necessary sometimes.
He's getting summoned because all pet agro is dumping onto him, has nothing to do with clicking from socials tab. I had a lot of problems with this in my recent stint camping phinny, people were getting summoned in between pets.
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Old 03-21-2022, 12:16 PM
loramin loramin is offline
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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
He's getting summoned because all pet agro is dumping onto him, has nothing to do with clicking from socials tab. I had a lot of problems with this in my recent stint camping phinny, people were getting summoned in between pets.
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Originally Posted by Kirdan [You must be logged in to view images. Log in or Register.]
Has nothing to do with the pet agro being dumped on him, if you are trying to chain summon vs a summoning mob then there will always be a split second where you can be summoned before your new pet can establish agro.
Where does the OP say anything in his post about getting summoned? He's talking about summoning pets.

And yes, obviously chaining pets against a summoning mob is difficult, but a mage can happily level to 60 without ever fighting a summoning mob.
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Old 03-21-2022, 12:33 PM
Jimjam Jimjam is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Where does the OP say anything in his post about getting summoned? He's talking about summoning pets.

And yes, obviously chaining pets against a summoning mob is difficult, but a mage can happily level to 60 without ever fighting a summoning mob.
Thank you for that clarification. I was having a double take seeing mages saying how it is difficult (not impossible) to kill lvl 51+ mobs consistently for xp when an equivalently levelled melee would be killing something 10 levels lower.
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  #5  
Old 03-24-2022, 10:19 PM
ReoDobbs ReoDobbs is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Thank you for that clarification. I was having a double take seeing mages saying how it is difficult (not impossible) to kill lvl 51+ mobs consistently for xp when an equivalently levelled melee would be killing something 10 levels lower.
As a mage we tend to have Enchanter/Necro Envy. We outshine Wizards and Clerics soloing, otherwise every other caster/priest can out solo us. I'm not going to lie though, as lame as it is this class is fun/amazing at going to out leveled dungeons and raking in the plat (probably the one of if not the best classes at doing this)
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  #6  
Old 03-24-2022, 10:35 PM
PatChapp PatChapp is offline
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Originally Posted by ReoDobbs [You must be logged in to view images. Log in or Register.]
As a mage we tend to have Enchanter/Necro Envy. We outshine Wizards and Clerics soloing, otherwise every other caster/priest can out solo us. I'm not going to lie though, as lame as it is this class is fun/amazing at going to out leveled dungeons and raking in the plat (probably the one of if not the best classes at doing this)
Yeah for sure, sol a is my favorite. Even just clearing the goblins you can do 4-500pp/hour. Super chill to
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  #7  
Old 03-21-2022, 02:54 PM
Kirdan Kirdan is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Where does the OP say anything in his post about getting summoned? He's talking about summoning pets.
Quote:
Originally Posted by ScottBerta [You must be logged in to view images. Log in or Register.]
You can no longer or at least I have yet to figure out how to tell a pet to go away while your casting your new pet. Meaning before I could tell my pet to go away 1/2 a second before new pet cast. Now you have to time it so your spell finishes close to pet dying. If you miss time spell and it casts when old pet is still alive you will lose all the mana. Or old pet dies to fast and you get summoned or mob agro’s you before new pet is out. It is far harder to do effectively.
This is what I was responding to, sorry for the confusion.
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