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  #1  
Old 03-15-2022, 05:53 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
Yeah, we used EQEmu forums during beta.

We left to our own forums right before official release I think, and forked completely from EQEmu sometime during Kunark iirc. Which turned out to be a very bad idea, as EQEmu went on to get some amazing Devs and right now the stock EQEmu code is more Classic than p99 codebase in many areas (combat, charm, channeling, loot tables, so on).
Not trolling. I haven't played any non-live version of EQ other than p99 in a long long time...is EQEmu actually this good now?
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Old 03-18-2022, 10:34 PM
eisley eisley is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Not trolling. I haven't played any non-live version of EQ other than p99 in a long long time...is EQEmu actually this good now?
Indeed it is. This is largely because Torven joined the EQEmu staff.

Some Torven highlights

Charm, Lull

NPC Double Attack / Dual Wield (big one)

Melee Combat routines

Basically, if you log on stock EQEmu now, it's like a slap across the face how classic it feels compared to p99. Holy crap, NPCs equip their dropped items. Whoa, mobs have different delay per hand and don't quad every round. Statue doesn't quad at ALL unless he has two weapons. (due to his low level).

Sontalak with Exquisite fast weapons can quad, each weapon swings individually. Feshlak with his Staff can proc it. On and on.

Oh, and don't even get me started on Channeling. On p99 we've just come to accept casting with mobs beating us in the face. Yeah, no. Back to kiting and helping your groupmates.

It's fun.
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  #3  
Old 03-19-2022, 02:07 AM
Reis Reis is offline
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I would say the biggest difference is probably the lack of stamina being calculated per melee swing honestly. Early days the server had less than 20 melee characters online at any given time, 3 swings and you were out of stamina. Shame the weapon weight/stamina drain per swing was never able to be corrected, and instead was just dropped. I feel that is the biggest early change that signaled the direction the server was going.

To be clear though, I enjoyed playing here as it was, and appreciate all the work that has gone into the server.
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