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#1
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The goal of this place (and Green in particular) is to be classic right? There's nothing classic about the above, but it's completely classic to have a random chance at a popular item.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#2
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Jersiey De'Vil <Venerate>
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#3
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Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
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#4
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Problem also with classic items is during the timeline people didnt know manastone etc. were gonna get nerfed and or removed all together. so people didnt need a /list to begin with. So, my 2cents is. WE AINT GETTING CLASSIC BACK. PERIOD (WHY TRY). so with that said. jus have legacy items drop off random named mobs in those same zones. That way no one guild could take over, outside of taking over the ENTIRE zone. which is possible but least its more classic than a /list that u need 20people to help u camp said camp. like seriously, /list was a good idea, but in practice is only helped the no lifers. | |||
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#5
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Just make all bosses that drop Epic items have /lists too? Why is it that the "top tier" raiding guilds block some of these items? Have rotations on mini's. | |||
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#6
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#7
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#9
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"Do we keep things strictly as they were in terms of game mechanics or tweak the game to alter player behavior so that it emulates how the game actually was in 1999?" For whatever it's worth, I'm 100% on board with changes to make the game less toxic and more accessible. At this point, classic EQ is a solved game. It's grown stale. But you have a lot of imbeciles who are literally willing to defend camping stuff like manastones for dozens of hours, even though many of them share account info. | |||
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#10
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I mean "toxicity" (annoyingly vague term btw) wouldn't just go away because there are instances, it would just take some other form. Fact is if the game has any competitive content at all, somebody is going to dominate it, and if the game has no competitive content it's extremely boring and generic. Although I agree with you about the account sharing it does seem like that would undercut a lot of the satisfaction that you get by getting an item. I think the /list system for green actually worked pretty damn well, other than account sharing. Account sharing is a huge part of the reason any of those camps ever become multi-day, because most sane people are just not willing to do that or would naturally slip up by missing an afk check and be booted. That happened naturally all the time with the current system. If you got to the guise camp and you were #12 on the list, you almost certainly didn't have to actually wait for 11 other people to get it before you. | |||
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Last edited by Ooloo; 03-02-2022 at 11:45 PM..
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