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Old 02-09-2022, 03:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Except it's just as easy to set up pixel detection to run on spawn as it is to script a race start on a 900+ roll. That was all included in the information kickenit sent to gm's. Both types of cheating are comically easy to set up.
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
  #2  
Old 02-09-2022, 03:47 PM
Croco Croco is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
There are no easy solutions. If we're bound by the project owners desire to have "competition" then the only way to prevent this type of cheating is have mobs rooted or leashed to an area. Then it becomes a first in force situation where you have a whole guild that would need to run to an area/spawn point to kill a mob instead of having an fte race.

If it were up to me and we weren't bound by some un-classic idea of "competition" I would keep blue/green separate and have one be the competitive server with all the raid rules you like to foster whatever kind of competition the masses desire and I'd have the other one be the rotation server where there is very little if any competition and raids are rotated between qualified guilds. Allow xfers between each server for a set amount of time and call it good.

The hardcore neckbeards get their competition server and the people who enjoy playing games on easy difficulty to experience the story get the rotation server.

/resolved
  #3  
Old 02-09-2022, 04:04 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
Easy to do. Next to impossible to prove or detect anyone is using it. No easy solution exists other than getting rid of racing cause its bad. Whether its rolls or on spawn it's trivially easy to cheat undetected. Knowing this fact how can anyone justify keeping with this system?

Maybe the solution is just distribute a script that everyone can use to even the score :P
  #4  
Old 02-09-2022, 04:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Easy to do. Next to impossible to prove or detect anyone is using it. No easy solution exists other than getting rid of racing cause its bad. Whether its rolls or on spawn it's trivially easy to cheat undetected. Knowing this fact how can anyone justify keeping with this system?

Maybe the solution is just distribute a script that everyone can use to even the score :P
The problem is there aren't a lot of solutions. The devs and a large portion of the community do not want rotations, so that is out. Doing a /random for a mob is a pseudo rotation, and can be even less fair than a pre-defined rotation.

Rooting mobs is fair, but causes many mobs to require a zerg force. This means small guilds get the shaft.

Honestly the best solutions are racing or no rules at all if you want competition, especially if you want smaller guilds to participate. Before rooted dragons you would see four guilds in ToV (Kittens, Aftermath, AG, and Riot). That was healthier IMO.
  #5  
Old 02-09-2022, 04:27 PM
Allishia Allishia is offline
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Bring back 1 hour fte lockouts and small guilds can compete again /nod
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  #6  
Old 02-09-2022, 06:21 PM
Convict Convict is offline
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Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
Bring back 1 hour fte lockouts and small guilds can compete again /nod
Yeah I have been wondering what the justification was for removing lockouts because all it does it enable the top guild to monopolize content even easier with less risk.

I thought this was exactly what wasn't wanted by the gms. Wasn't one of the main ideas that guilds had to prioritize their targets? Now they can just go for anything all the time because if something better spawns, instant drop and go for it. Not that I am complaining but to me it feels like that decision seems to contradict what they said they wanted the raid scene to behave like.
  #7  
Old 02-09-2022, 04:26 PM
zati zati is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Easy to do. Next to impossible to prove or detect anyone is using it. No easy solution exists other than getting rid of racing cause its bad. Whether its rolls or on spawn it's trivially easy to cheat undetected. Knowing this fact how can anyone justify keeping with this system?

Maybe the solution is just distribute a script that everyone can use to even the score :P
The guy with lowest ping using the script among other scripters will win then back to square 1. EQ was never meant to be competitive e-sport.. period. You could argue it anyway you want, but in the end the original creators intended it to be a "dungeon crawler".

Another solution would be utilizing other games that are intentionally made for competition with built in cheat prevention, less variables, accessible for all. You can just nominate 1 person from each guild and make them play a game of Chess(doesn't have to be chess) and stream it on UN or P99 discord so people can watch it and maybe make Plat bets /shrug. Best out of 3 wins, advances to next round etc. It'd take less than 2hrs to figure out who gets the next soandso target and can be scheduled before mobs even spawn. Can even go further to say if X guild wins you have to CRAWL to the mob within a certain time-frame before conceding to next runner-up.
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