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#1
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#2
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If it were up to me and we weren't bound by some un-classic idea of "competition" I would keep blue/green separate and have one be the competitive server with all the raid rules you like to foster whatever kind of competition the masses desire and I'd have the other one be the rotation server where there is very little if any competition and raids are rotated between qualified guilds. Allow xfers between each server for a set amount of time and call it good. The hardcore neckbeards get their competition server and the people who enjoy playing games on easy difficulty to experience the story get the rotation server. /resolved | |||
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#3
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Maybe the solution is just distribute a script that everyone can use to even the score :P | |||
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#4
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Rooting mobs is fair, but causes many mobs to require a zerg force. This means small guilds get the shaft. Honestly the best solutions are racing or no rules at all if you want competition, especially if you want smaller guilds to participate. Before rooted dragons you would see four guilds in ToV (Kittens, Aftermath, AG, and Riot). That was healthier IMO.
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#5
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Bring back 1 hour fte lockouts and small guilds can compete again /nod
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#6
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I thought this was exactly what wasn't wanted by the gms. Wasn't one of the main ideas that guilds had to prioritize their targets? Now they can just go for anything all the time because if something better spawns, instant drop and go for it. Not that I am complaining but to me it feels like that decision seems to contradict what they said they wanted the raid scene to behave like. | |||
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#7
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Another solution would be utilizing other games that are intentionally made for competition with built in cheat prevention, less variables, accessible for all. You can just nominate 1 person from each guild and make them play a game of Chess(doesn't have to be chess) and stream it on UN or P99 discord so people can watch it and maybe make Plat bets /shrug. Best out of 3 wins, advances to next round etc. It'd take less than 2hrs to figure out who gets the next soandso target and can be scheduled before mobs even spawn. Can even go further to say if X guild wins you have to CRAWL to the mob within a certain time-frame before conceding to next runner-up. | |||
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