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  #1  
Old 02-09-2022, 08:25 PM
Chortles Snortles Chortles Snortles is offline
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God forbid the server admins DM their own box as they see fit
(lol)
  #2  
Old 02-09-2022, 08:27 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Chortles Snortles [You must be logged in to view images. Log in or Register.]
God forbid the server admins DM their own box as they see fit
(lol)
Of course, and overall they have done an amazing job! You don't have to agree with all of their decisions to appreciate what they have done. P99 has great user retention rate precisely because of this.
  #3  
Old 02-09-2022, 10:07 PM
Chortles Snortles Chortles Snortles is offline
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i win again (lol)
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Old 02-09-2022, 10:33 PM
Bardp1999 Bardp1999 is offline
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Originally Posted by Chortles Snortles [You must be logged in to view images. Log in or Register.]
i win again (lol)
*cringes* *sips juice* *taps submitt*

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  #5  
Old 02-10-2022, 01:25 AM
SantagarBrax SantagarBrax is offline
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For the few people saying "Classic Everquest wasn't competitive", you're just not accepting the reality.

The entire game, in the "Classic" era and all the way through PoP, was designed to be competitive.

Every single aspect of this game is competitive, by its very nature, then you add a time locked server and that design will naturally magnify. This is the natural evolution of what "Classic" would have been had Smedley and company decided to take their time and not kill the game with half-assed and quick release expansion drops with little to no meaningful content. That was the number one factor and final nail in the coffin which every player on live could see, clear as day.

I can't believe there are people that have played here for years and don't recognize that this game, in era, has always been and will always be competitive. If you don't like competition, then you're playing the wrong game and/or server.

Stop your bitching and moaning at the owners of this server and those that work to facilitate and enjoy this goal immensely in an attempt to go against the very essence of what a successful Everquest was, and what Project 1999 is.

Sorry to detour your cheating dialogue, please continue.
  #6  
Old 02-10-2022, 02:36 AM
Delekhan Delekhan is offline
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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
For the few people saying "Classic Everquest wasn't competitive", you're just not accepting the reality.

The entire game, in the "Classic" era and all the way through PoP, was designed to be competitive.

Every single aspect of this game is competitive, by its very nature, then you add a time locked server and that design will naturally magnify. This is the natural evolution of what "Classic" would have been had Smedley and company decided to take their time and not kill the game with half-assed and quick release expansion drops with little to no meaningful content. That was the number one factor and final nail in the coffin which every player on live could see, clear as day.

I can't believe there are people that have played here for years and don't recognize that this game, in era, has always been and will always be competitive. If you don't like competition, then you're playing the wrong game and/or server.

Stop your bitching and moaning at the owners of this server and those that work to facilitate and enjoy this goal immensely in an attempt to go against the very essence of what a successful Everquest was, and what Project 1999 is.

Sorry to detour your cheating dialogue, please continue.
I don't think they had any idea how the game would turn out when they designed it. Everquest became competitive, and the people developing it themselves were divided on how to approach it. The technology didn't exist at the time to do instancing, which is eventually the direction MMOs moved toward. It appears though that the community is and always has been split on instancing/competition in EQ and P99 is a reflection of that split.
  #7  
Old 02-10-2022, 03:15 AM
zati zati is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
For the few people saying "Classic Everquest wasn't competitive", you're just not accepting the reality.

The entire game, in the "Classic" era and all the way through PoP, was designed to be competitive.

Every single aspect of this game is competitive, by its very nature, then you add a time locked server and that design will naturally magnify. This is the natural evolution of what "Classic" would have been had Smedley and company decided to take their time and not kill the game with half-assed and quick release expansion drops with little to no meaningful content. That was the number one factor and final nail in the coffin which every player on live could see, clear as day.

I can't believe there are people that have played here for years and don't recognize that this game, in era, has always been and will always be competitive. If you don't like competition, then you're playing the wrong game and/or server.

Stop your bitching and moaning at the owners of this server and those that work to facilitate and enjoy this goal immensely in an attempt to go against the very essence of what a successful Everquest was, and what Project 1999 is.

Sorry to detour your cheating dialogue, please continue.
Nope. Original EQ was about grouping and making friends . Venturing out and discovering unknown areas as an unbalanced class with heavy penalties along the way.. which forced you to socialize and partner up to tackle on mobs(PvE). If you like competition maybe you are playing the wrong game and/or server.
  #8  
Old 02-10-2022, 03:26 AM
Twochain Twochain is offline
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Originally Posted by zati [You must be logged in to view images. Log in or Register.]
Nope. Original EQ was about grouping and making friends . Venturing out and discovering unknown areas as an unbalanced class with heavy penalties along the way.. which forced you to socialize and partner up to tackle on mobs(PvE). If you like competition maybe you are playing the wrong game and/or server.

lmao, that may have been YOUR experience with classic EQ... however that wasn't everybodies. There were top guilds on live that would award DKP to anyone who could make a recruit guild quit via drill sergeant esque tactics. A quick google search will show you a hundred of old forum posts non-p99 related, mostly being nostalgic about guild drama/raid drama back in the day.

My guild on Live, a family guild who couldn't kill Vindi in Luclin, even had a Ally/Hated guild list on their 90s era guild board.

And to your point, a LARGE majority played the game you are describing... but that's mainly because we were all huge noobs. People barely got 20 fps back in the day, let alone knew where the fuck to go to hunt, min/max strategies. But, raiding was really for only the servers elite/highest playtime people. Sure, you may remember doing plane of hate raids in Velious, but how many of you had a piece of TOV gear in a casual guild in Velious? (I'd love to hear your story - but I doubt any of ya'll do unless something crazy happened and you won a /random) Fuck, I never even heard of Vulak until I started playing on p99.

Which brings the point back to what i've said a billion times on these forums. Raiding Tov in Velious was for hardcore players. Raiding VP in kunark was for the absolute hardest of harcore players, there were servers who didn't even have VP dragons dead until well into Velious. Just look at the wiki for veeshan's peak. It's a zone dedicated to the hardest of hardcore raiders. Which pretty much how top end raiding on this server has been represented since p99's inception, as it was back in live.


54321 gogogo
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  #9  
Old 02-10-2022, 03:50 AM
zati zati is offline
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Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
lmao, that may have been YOUR experience with classic EQ... however that wasn't everybodies. There were top guilds on live that would award DKP to anyone who could make a recruit guild quit via drill sergeant esque tactics. A quick google search will show you a hundred of old forum posts non-p99 related, mostly being nostalgic about guild drama/raid drama back in the day.

My guild on Live, a family guild who couldn't kill Vindi in Luclin, even had a Ally/Hated guild list on their 90s era guild board.

And to your point, a LARGE majority played the game you are describing... but that's mainly because we were all huge noobs. People barely got 20 fps back in the day, let alone knew where the fuck to go to hunt, min/max strategies. But, raiding was really for only the servers elite/highest playtime people. Sure, you may remember doing plane of hate raids in Velious, but how many of you had a piece of TOV gear in a casual guild in Velious? (I'd love to hear your story - but I doubt any of ya'll do unless something crazy happened and you won a /random) Fuck, I never even heard of Vulak until I started playing on p99.

Which brings the point back to what i've said a billion times on these forums. Raiding Tov in Velious was for hardcore players. Raiding VP in kunark was for the absolute hardest of harcore players, there were servers who didn't even have VP dragons dead until well into Velious. Just look at the wiki for veeshan's peak. It's a zone dedicated to the hardest of hardcore raiders. Which pretty much how top end raiding on this server has been represented since p99's inception, as it was back in live.


54321 gogogo
Again the game isn't and wasn't about who hit the mob first or Coth first. That's the competition you are defending. Sitting on a computer for 16hrs tracking and or being quickest to react somehow translate into "EQ was competitive back in my day" When clearly guilds struggled to defeat a raid boss(or even find them), gear up, set up proper groups, communicate properly in chat... while on dial-up. <-- That was the "competition" it cannot be recreated because of Wiki access, game knowledge, 3rd party software(gina,discord) etc.

Sorry if you think EQ was created solely to be a competitive game, but there was other games in 99'-00' available that were actually built with anti cheating in mind Counterstrike is a good example of that. I Regularly switched from EQ, D2, and CS and never ever thought EQ in the same genre. FWIW I didn't know about Vulak either until P99 and searching thru wiki.

Here's a simple example most players are stuck in a loop with on this server. Super Mario RPG and Zelda Ocarina of time have speed runners that glitch thru the entire game and try to get the fastest record possible... But were those game created for speedrunners ? The whole intent by the makers is for SPEEDrunners or by accident? No, the genre of those games was to be played through once... That's what P99 has become.
  #10  
Old 02-10-2022, 12:06 PM
Twochain Twochain is offline
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Originally Posted by zati [You must be logged in to view images. Log in or Register.]
Again the game isn't and wasn't about who hit the mob first or Coth first. That's the competition you are defending. Sitting on a computer for 16hrs tracking and or being quickest to react somehow translate into "EQ was competitive back in my day" When clearly guilds struggled to defeat a raid boss(or even find them), gear up, set up proper groups, communicate properly in chat... while on dial-up. <-- That was the "competition" it cannot be recreated because of Wiki access, game knowledge, 3rd party software(gina,discord) etc.

Sorry if you think EQ was created solely to be a competitive game, but there was other games in 99'-00' available that were actually built with anti cheating in mind Counterstrike is a good example of that. I Regularly switched from EQ, D2, and CS and never ever thought EQ in the same genre. FWIW I didn't know about Vulak either until P99 and searching thru wiki.

Here's a simple example most players are stuck in a loop with on this server. Super Mario RPG and Zelda Ocarina of time have speed runners that glitch thru the entire game and try to get the fastest record possible... But were those game created for speedrunners ? The whole intent by the makers is for SPEEDrunners or by accident? No, the genre of those games was to be played through once... That's what P99 has become.
p99 wasn't created for raiders, it was created because there was obviously a large community of players who were direly in search of a classic EverQuest server. Foaming at the mouth with nostalgia.

But the point you're trying to make about speedrunners... is proving my point not yours. You're right, OOT was created to be played through once. So, what, we should punish speedrunners for loving the game so much that they decided that they wanted the ultimate bragging rights of being the fastest person to beat the game? And then having that bar constantly moved by thousands of people all over the world who all wanted to have those bragging rights? Every skip, glitch, every second shaved off the world record is a testament to every single person who once were trying to break that record. Every time that record was broken, it was off the back of someone who poured hours into something they were passionate about. Just like on p99. Every raid encounter strategy, every theory craft comes from the passion of all the raiders on this server, and this game over the last 20 years.

If you created a game, and 20 years later, 15 years after it lost it's spot as the genre defining game, there were still thousands of people trying to strategize and navigate your content, would you feel proud of what you created? Or would you turn your nose up in disgust, because HEY THATS NOT HOW I ENVISIONED THAT ENCOUNTER WOULD GO. Of course you would be proud. Do you think the makers of Ocarina of Time are somehow disturbed that their game, which is regarded as one of the best of all time, STILL TO THIS DAY has new glitches and skips found to shave time off of what is needed to roll the credits?

I think Brad would be happy to know that people still care about what he made. We're 6 years into velious and there are people who have played here for over a decade without ever stepping foot into north ToV. I know I would. If people are trying to be competitive about the game you created 2 decades ago, it's a game worth playing.
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