#11
|
|||
|
When red was at like 250+ in 2016 after they added the group exp bonus the pvp was fun while leveling. You just need pretty constant policing by GMs to prevent griefing.
| ||
|
#12
|
||||
|
Quote:
| |||
|
#13
|
||||
|
Quote:
__________________
<Holocaust>
| |||
|
#14
|
|||
|
u mean the prospect of leveling solo for 400 hours in empty zones doesn't excite you?
huh. weird I wonder why these multiple expansion red servers with classic exp rates are top-heavy and don't have many new players. what a mystery | ||
|
#15
|
||||
|
Quote:
Either item loot 4 level limit, open Or no item loot no level limit, teams. No item loot, 4 level, variable level, Bla bla bla all means the same thing. It means that there is very little reason to pvp at low level and mostly its just grief causing. But with the no level limit, the teams are important so your fellow team mate level 60's have the pleasure of hunting down would be noob griefers. There would need to be some kind of points system for killing people within good level range. | |||
Last edited by Gustoo; 01-29-2022 at 08:20 PM..
|
|
#16
|
||||
|
Quote:
I always said, item loot had its own way of balancing a server. | |||
|
#17
|
||||
|
Quote:
I'll play if thats what they go for and see what happens but i might abandon on the way seeing the pop numbers drop like flies and think whats the point, dead server again. | |||
|
#18
|
||||
|
Quote:
| |||
|
#19
|
||||
|
Quote:
Server just needs a wipe so the people with BiS gear can't dominate the server anymore. | |||
|
#20
|
||||
|
Quote:
Red launch to mid-kunark was such a bad experience compared to rallos. With one of the 2 big guilds completely dominating whatever zone they were in with xp loss and gearing up so that advantage quickly gets even more overwhelming. I stuck with it to see the zones i didnt see on live but id never suffer through another thing like that. | |||
|
Thread Tools | |
Display Modes | |
|
|