
01-24-2022, 10:08 PM
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Planar Protector
Join Date: Jul 2013
Posts: 10,644
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Quote:
Originally Posted by DeathsSilkyMist
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What you said here is correct. The rules of the server are designed around the GENERAL play of the game. Most camps are not monopolized, and most people follow the rules. Also, the staff is volunteer, which means they CANNOT act the way the paid GMs on live act. They don't have the time, and are not getting paid. This is why they encourage players to solve their own problems in the PnP, before asking for GM help. Who knows when/if a fully volunteer GM has time to help you?
The camp owner is the first arbiter in a dispute, because in general they are the only impartial party who can break a tie/disagreement. For most camps, the people waiting in line are strangers or passing acquaintances to each other. That is why the camp owner will generally be an impartial party. They don't know anyone in line, so they have no real bias towards one person or the other. The GMs ask this of the player base, so they don't need to come out over every little disagreement. You can't ask the people arguing about who is next to impartially come to a decision, as both parties are biased towards themselves being the new camp owner. That is why arbitration exists lol. If players could solve all of their problems themselves, we wouldn't need GMs. That is why your idea of /random being the end all be all is silly. People do disagree about /random, which means you can get into a situation where neither party is willing to compromise.
I am really not sure where you are getting the idea that two people in a dispute can always resolve their issues on their own. Asking "How is asking two adults to random (without a GM) any different on that count? Two adults can /random to decide a camp just fine without a GM." is like asking why we have a Court system in most countries. The answer is simple: when two people disagree on something and are unwilling to compromise, you need an outside party to help solve the dispute. On P99 you have two options for said outside party, another player or a GM. The GMs encourage players to act as arbiters first, so they don't have to come in themselves. It is like the tiered court system in the United States. The GMs are like the high courts, and the players are like the low courts. You take your issue to the low court first, and only move it up the chain when it can't be solved there.
I agree that this rule breaks down on the RARE occasion of a monopoly, as the supposed arbiter becomes biased towards his friends. That is why some camps, like Ring 8 and Scout Roll have special rules. Those are the exceptions to the camp owner being the arbiter rule. Unless the staff decide to add and enforce new exceptions, there is no problem with camp monopolies. As you said yourself, they are pretty rare anyway. No rule set is perfect, there will always be exceptions or ways around it. You cannot claim a rule sucks simply because there are a few rare cases where it breaks down.
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Throughout this discussion you keep conflating two things:
- the system people use without GM involvement, ie. "camp holder gives to whoever he wants" (ie. "monopoly") vs. "everyone waiting in line gets a roll" (ie. "pseudo-classic")?
- if people don't do what they're supposed to, how do we resolve it?
The answer to #1 is separate from the answer to #2! In either case it's "the GMs step in". So let's talk about #1, without mixing #2 in.
Quote:
Originally Posted by Skarne
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Shamwowi you're the best. I like your posts and guides.
I also appreciate Loramin.
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Quote:
Originally Posted by DeathsSilkyMist
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Thanks! I appreciate Loramin too, he's a good guy.
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