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Old 07-22-2011, 08:37 AM
Jify Jify is offline
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This has been requested since the launch of the server, don't think it will happen. I believe the Dev response was similar to this:

"We aren't going to spend time making pet classes more powerful when we have more serious stuff to work on"
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  #2  
Old 07-22-2011, 11:34 AM
Harrison Harrison is offline
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Quote:
Originally Posted by Jify [You must be logged in to view images. Log in or Register.]
This has been requested since the launch of the server, don't think it will happen. I believe the Dev response was similar to this:

"We aren't going to spend time making pet classes more powerful when we have more serious stuff to work on"
This. We've been trying.

Pets are still pretty fubar in many ways. Can't send them past some stupidly close range instead of nearly an entire zone away, aggro broken as all fuck, procs not working classic-wise, etc. etc.
  #3  
Old 07-23-2011, 11:14 AM
Brinkman Brinkman is offline
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Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
etc. etc.
Pets should also ignore weapon restrictions like LORE , and Primary only, or secondary only.

For example: You are in Upper guk and loot a ghoulbane, you give it to your pet, and then later you loot another ghoulbane and give it to your pet.

It should equip it in its offhand and use it, even though its lore and primary only for players.

I used to do this all the time with weapons that are not worth holding onto.
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